Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
maxwell hayes d9620d708c Fixing pitch zippering in wave player node
#rb Aaron.McLeran
#jira nojira

#ROBOMERGE-SOURCE: CL 15803704 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15808133 by maxwell hayes in ue5-main branch]
2021-03-24 16:42:09 -04:00

44 lines
775 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"MetasoundGraphCore",
"MetasoundGenerator",
"AudioExtensions",
"AudioCodecEngine",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"AudioCodecEngine",
"Serialization",
"AudioPlatformConfiguration",
}
);
}
}
}