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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
22 lines
520 B
C
22 lines
520 B
C
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Used enable/disable optimization for the entire module.
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*
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*/
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#if UE_BUILD_SHIPPING
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#define WINDOWSPLATFORMFEATURES_DEBUG 0
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#else
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#define WINDOWSPLATFORMFEATURES_DEBUG 0
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#endif
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#if WINDOWSPLATFORMFEATURES_DEBUG
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#define WINDOWSPLATFORMFEATURES_START PRAGMA_DISABLE_OPTIMIZATION
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#define WINDOWSPLATFORMFEATURES_END PRAGMA_ENABLE_OPTIMIZATION
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#else
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#define WINDOWSPLATFORMFEATURES_START
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#define WINDOWSPLATFORMFEATURES_END
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#endif
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