Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WindowsPlatformFeaturesCommon.h
Josh Adams d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00

22 lines
520 B
C

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Used enable/disable optimization for the entire module.
*
*/
#if UE_BUILD_SHIPPING
#define WINDOWSPLATFORMFEATURES_DEBUG 0
#else
#define WINDOWSPLATFORMFEATURES_DEBUG 0
#endif
#if WINDOWSPLATFORMFEATURES_DEBUG
#define WINDOWSPLATFORMFEATURES_START PRAGMA_DISABLE_OPTIMIZATION
#define WINDOWSPLATFORMFEATURES_END PRAGMA_ENABLE_OPTIMIZATION
#else
#define WINDOWSPLATFORMFEATURES_START
#define WINDOWSPLATFORMFEATURES_END
#endif