You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
27 lines
552 B
C++
27 lines
552 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "PlatformFeatures.h"
|
|
#include "WindowsPlatformFeaturesCommon.h"
|
|
|
|
class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
|
|
{
|
|
public:
|
|
|
|
/** Creates a new instance of the audio device implemented by the module. */
|
|
FWindowsPlatformFeaturesModule();
|
|
|
|
virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
|
|
|
|
private:
|
|
/**
|
|
* Load global/generic modules, and perform any initialization
|
|
*/
|
|
bool StartupModules();
|
|
|
|
};
|
|
|
|
|