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#rb marcus.wassmer #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: juan.canada #ROBOMERGE-SOURCE: CL 5335770 in //UE4/Main/... #ROBOMERGE-BOT: CORE (Main -> Dev-Core) [CL 5396663 by juan canada in Dev-Core branch]
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Renderer : ModuleRules
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{
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public Renderer(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Renderer/Private",
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"Runtime/Renderer/Private/CompositionLighting",
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"Runtime/Renderer/Private/PostProcess",
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"../Shaders/Shared"
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}
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);
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PublicDependencyModuleNames.Add("Core");
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PublicDependencyModuleNames.Add("Engine");
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PublicDependencyModuleNames.Add("MaterialShaderQualitySettings");
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("TargetPlatform");
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}
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// Renderer module builds faster without unity
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// Non-unity also provides faster iteration
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// Not enabled by default as it might harm full rebuild times without XGE
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//bFasterWithoutUnity = true;
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MinFilesUsingPrecompiledHeaderOverride = 4;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"ApplicationCore",
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"RenderCore",
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"ImageWriteQueue",
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"RHI",
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"UtilityShaders"
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}
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);
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PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
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DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
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}
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}
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