Files
UnrealEngineUWP/Engine/Source/Runtime/Navmesh
mieszko zielinski 9727ac38bf Added special handling (including logging) when there are no walkable areas while generating recast navmesh tile #UE4
This is the case where there are some spans, but not enough to create a walkable surface.

#jira UE-69807
#rb Lukasz.Furman

#ROBOMERGE-SOURCE: CL 4967613 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4968680 by mieszko zielinski in Main branch]
2019-02-12 09:41:28 -05:00
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