Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/CrowdManagerBase.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

18 lines
510 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrowdManagerBase.generated.h"
/** Base class for Crowd Managers. If you want to create a custom crowd manager
* implement a class extending this one and set UNavigationSystem::CrowdManagerClass
* to point at your class */
UCLASS(Abstract, Transient)
class NAVIGATIONSYSTEM_API UCrowdManagerBase : public UObject
{
GENERATED_BODY()
public:
virtual void Tick(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::Tick, );
};