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18 lines
510 B
C++
18 lines
510 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CrowdManagerBase.generated.h"
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/** Base class for Crowd Managers. If you want to create a custom crowd manager
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* implement a class extending this one and set UNavigationSystem::CrowdManagerClass
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* to point at your class */
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UCLASS(Abstract, Transient)
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class NAVIGATIONSYSTEM_API UCrowdManagerBase : public UObject
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{
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GENERATED_BODY()
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public:
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virtual void Tick(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::Tick, );
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};
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