Files
UnrealEngineUWP/Engine/Source/Runtime/CrunchCompression/CrunchCompression.build.cs
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

34 lines
799 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class CrunchCompression : ModuleRules
{
public CrunchCompression(ReadOnlyTargetRules Target) : base(Target)
{
// PrivateIncludePaths.Add("Runtime/CrunchCompression/Private");
PublicIncludePaths.Add("Runtime/CrunchCompression/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Crunch"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"ImageCore",
"TextureCompressor"
}
);
}
}
}
}