Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/Private/AudioMixerPlatformAndroid.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

65 lines
2.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioMixer.h"
#include <SLES/OpenSLES.h>
#include "SLES/OpenSLES_Android.h"
// Any platform defines
namespace Audio
{
class FMixerPlatformAndroid : public IAudioMixerPlatformInterface
{
public:
FMixerPlatformAndroid();
~FMixerPlatformAndroid();
//~ Begin IAudioMixerPlatformInterface
virtual EAudioMixerPlatformApi::Type GetPlatformApi() const override { return EAudioMixerPlatformApi::OpenSLES; }
virtual bool InitializeHardware() override;
virtual bool TeardownHardware() override;
virtual bool IsInitialized() const override;
virtual bool GetNumOutputDevices(uint32& OutNumOutputDevices) override;
virtual bool GetOutputDeviceInfo(const uint32 InDeviceIndex, FAudioPlatformDeviceInfo& OutInfo) override;
virtual bool GetDefaultOutputDeviceIndex(uint32& OutDefaultDeviceIndex) const override;
virtual bool OpenAudioStream(const FAudioMixerOpenStreamParams& Params) override;
virtual bool CloseAudioStream() override;
virtual bool StartAudioStream() override;
virtual bool StopAudioStream() override;
virtual FAudioPlatformDeviceInfo GetPlatformDeviceInfo() const override;
virtual void SubmitBuffer(const uint8* Buffer) override;
virtual FName GetRuntimeFormat(USoundWave* InSoundWave) override;
virtual bool HasCompressedAudioInfoClass(USoundWave* InSoundWave) override;
virtual ICompressedAudioInfo* CreateCompressedAudioInfo(USoundWave* InSoundWave) override;
virtual FString GetDefaultDeviceName() override;
virtual FAudioPlatformSettings GetPlatformSettings() const override;
virtual void SuspendContext() override;
virtual void ResumeContext() override;
virtual bool SupportsRealtimeDecompression() const override;
//~ End IAudioMixerPlatformInterface
private:
const TCHAR* GetErrorString(SLresult Result);
SLObjectItf SL_EngineObject;
SLEngineItf SL_EngineEngine;
SLObjectItf SL_OutputMixObject;
SLObjectItf SL_PlayerObject;
SLPlayItf SL_PlayerPlayInterface;
SLAndroidSimpleBufferQueueItf SL_PlayerBufferQueue;
bool bSuspended;
bool bInitialized;
bool bInCallback;
static void OpenSLBufferQueueCallback( SLAndroidSimpleBufferQueueItf InQueueInterface, void* pContext );
};
}