Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes/VirtualTextureFactoryNew.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

27 lines
608 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "UObject/ObjectMacros.h"
#include "VirtualTextureFactoryNew.generated.h"
/**
* Implements a factory for UVirtualTexture objects.
*/
UCLASS(hidecategories=Object)
class UVirtualTextureFactoryNew
: public UFactory
{
GENERATED_UCLASS_BODY()
public:
//~ UFactory Interface
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
};