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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d8b00a314efcfc878a3fc0ec9449d64ef8ac0f1a
UnrealEngineUWP/Engine/Source/Editor/UMGEditor
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vincent gauthier 1684999429 Fix to copy paste of Widget with named slot that created a copy of the widget in the root.
#jira UE-29987
#rb lauren.ridge

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: vincent.gauthier
#ROBOMERGE-SOURCE: CL 5298729 in //UE4/Release-4.22/... via CL 5309029
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5325317 by vincent gauthier in Dev-Core branch]
2019-03-06 18:15:47 -05:00
..
Classes
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
2019-01-14 16:55:55 -05:00
Private
Fix to copy paste of Widget with named slot that created a copy of the widget in the root.
2019-03-06 18:15:47 -05:00
Public
UMG Compiler - During compilation, we now check to see if the widget tree on widget blueprints is valid. Through some unknown means, the widget tree on the WidgetBlueprint was being detatched as a DefaultSubobject, and WidgetBlueprints ended up with two WidgetTrees. This bit of code now scans to make sure there is no abandoned tree, and fixes up the correct widget tree to be the proper default subobject with the correct name.
2019-01-31 16:13:37 -05:00
UMGEditor.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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