Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

39 lines
805 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IEditorStyleModule.h"
#include "SlateEditorStyle.h"
/**
* Implements the Editor style module, loaded by SlateApplication dynamically at startup.
*/
class FEditorStyleModule
: public IEditorStyleModule
{
public:
// IEditorStyleModule interface
virtual void StartupModule( ) override
{
FSlateEditorStyle::Initialize();
}
virtual void ShutdownModule( ) override
{
FSlateEditorStyle::Shutdown();
}
virtual TSharedRef<class FSlateStyleSet> CreateEditorStyleInstance( ) const override
{
return FSlateEditorStyle::Create(FSlateEditorStyle::Settings);
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)