Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

35 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_MakeContainer.h"
#include "K2Node_MakeSet.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
UCLASS(MinimalAPI)
class UK2Node_MakeSet : public UK2Node_MakeContainer
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
// UK2Node_MakeContainer interface
virtual FName GetOutputPinName() const override;
// UK2Node_MakeContainer interface
};