Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditModes.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

14 lines
849 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimNodeEditModes.h"
const FEditorModeID AnimNodeEditModes::AnimNode("AnimGraph.AnimNode");
const FEditorModeID AnimNodeEditModes::TwoBoneIK("AnimGraph.SkeletalControl.TwoBoneIK");
const FEditorModeID AnimNodeEditModes::ObserveBone("AnimGraph.SkeletalControl.ObserveBone");
const FEditorModeID AnimNodeEditModes::ModifyBone("AnimGraph.SkeletalControl.ModifyBone");
const FEditorModeID AnimNodeEditModes::Fabrik("AnimGraph.SkeletalControl.Fabrik");
const FEditorModeID AnimNodeEditModes::PoseDriver("AnimGraph.AnimNode.PoseDriver");
const FEditorModeID AnimNodeEditModes::CCDIK("AnimGraph.SkeletalControl.CCDIK");
const FEditorModeID AnimNodeEditModes::SplineIK("AnimGraph.AnimNode.SplineIK");
const FEditorModeID AnimNodeEditModes::LookAt("AnimGraph.SkeletalControl.LookAt");