Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendBoneByChannel.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

29 lines
864 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_BlendBoneByChannel.h"
#include "AnimGraphNode_BlendBoneByChannel.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_BlendBoneByChannel : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_BlendBoneByChannel BlendNode;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface.
//~ Begin UAnimGraphNode_Base Interface
virtual FString GetNodeCategory() const override;
//~ End UAnimGraphNode_Base Interface
};