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* Compile dropdown now just contains a checkbox for enabling live coding. * Compile dropdown has a link to open the editor preferences window. * Live coding can be enabled from the editor settings window. * Option to show the console on startup is now folded into the startup mode. * Options in the editor settings window are greyed out unless live coding is enabled. #rb none #jira #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 5352692 in //UE4/Release-4.22/... via CL 5364901 #ROBOMERGE-BOT: CORE (Main -> Dev-Core) [CL 5424743 by ben marsh in Dev-Core branch]
49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "LiveCodingSettings.generated.h"
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UENUM()
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enum class ELiveCodingStartupMode : uint8
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{
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Automatic UMETA(DisplayName = "Start automatically and show console"),
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AutomaticButHidden UMETA(DisplayName = "Start automatically but hide console until summoned"),
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Manual UMETA(DisplayName = "Manual"),
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};
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UCLASS(config=EditorPerProjectUserSettings, meta=(DisplayName="Live Coding"))
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class ULiveCodingSettings : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(config, EditAnywhere, Category=General, Meta=(DisplayName="Enable Live Coding"))
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bool bEnabled;
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UPROPERTY(config, EditAnywhere, Category=General, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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ELiveCodingStartupMode Startup;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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bool bIncludeEngineModules;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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bool bIncludeEnginePluginModules;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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bool bIncludeProjectModules;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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bool bIncludeProjectPluginModules;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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TArray<FName> IncludeSpecificModules;
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UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
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TArray<FName> ExcludeSpecificModules;
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ULiveCodingSettings(const FObjectInitializer& Initializer);
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};
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