Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
mark satterthwaite dd10f2bb81 Duplicate 5263216 to aid debugging Metal shader issues in games using native shader libraries without having to cook locally:
Package Metal shader source into a zip file rather than a tgz so it can be done on Windows builds too and do this asynchronously while generating the Metal libraries. This file is stored in the MetaData folder so should be moved out of the content and not get packaged. Must be unzipped at the command-line for some reason, but it works.

#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5333983 via CL 5333997
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5374219 by mark satterthwaite in Dev-Core branch]
2019-03-12 21:08:19 -04:00
..