Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
d879711e1b74751fd083c43375cf52f4d1508650
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule
History
yoan stamant d879711e1b [SmartObjects] public methods relying on EvaluateConditionsForFiltering now validates that the slot handle is set and not stale. In such case a log message will be emitted that suggests to the user to call 'IsSmartObjectSlotValid' to handle that scenario on the call site and avoid the log.
#rb mieszko.zielinski
#preflight 64414bfdf61b80bcf7ea9e06

[CL 25129902 by yoan stamant in ue5-main branch]
2023-04-20 12:37:29 -04:00
..
Private
[SmartObjects] public methods relying on EvaluateConditionsForFiltering now validates that the slot handle is set and not stale. In such case a log message will be emitted that suggests to the user to call 'IsSmartObjectSlotValid' to handle that scenario on the call site and avoid the log.
2023-04-20 12:37:29 -04:00
Public
[SmartObject] moved registration to BeginPlay/EndPlay for components used in a Game world. This will allow conditions to rely on a fully initialized actor in case they need to access other components. It will also make it easier to spawn a SmartObject actor and setup its definition before finishing the spawning.
2023-04-19 17:32:09 -04:00
SmartObjectsModule.Build.cs
SmartObjects: Added entry annotation selection and validation.
2023-03-02 05:58:30 -05:00
Powered by Gitea Page: 811ms Template: 15ms
English
English
Licenses API