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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d86795f60ab003d2b6fc14ed81eaf436db1a232c
UnrealEngineUWP/Engine
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tim smith d86795f60a Fixed performance issue with shadow detection and symbol lookup.
#rb self
#preflight 637bcb3acc307d6fa56f99d9

[CL 23228048 by tim smith in ue5-main branch]
2022-11-21 17:19:05 -05:00
..
Binaries
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Build
PCG, MeshToPoints: Exposed RequestedLODType and LODIndex, reverted default requested lod type to renderdata, to fix perf. issues.
2022-11-21 17:09:27 -05:00
Config
Workaround fix for certain Android devices not correctly flipping to portrait mode as expected. Setting all devices to use r.Android.GLESFlipYMethod=2 instead of the new =1 method.
2022-11-17 00:29:16 -05:00
Documentation
Documentation for build tools
2022-11-19 00:48:13 -05:00
Extras
Update P4Utils to new dlls
2022-11-17 13:54:05 -05:00
Platforms/Hololens
Suppress warnings in Windows SDK headers that weren't wrapped with THIRD_PARTY_INCLUDES_START
2022-11-18 18:09:50 -05:00
Plugins
Let default-only data viisible until we fix our intenal BPs
2022-11-21 17:18:55 -05:00
Programs
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Shaders
Added helper function to volumetric cloud to help with color correction.
2022-11-21 11:38:22 -05:00
Source
Fixed performance issue with shadow detection and symbol lookup.
2022-11-21 17:19:05 -05:00
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