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d85da18dfd2559e534fee9a6aa5244ed05f0eda2
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers
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Alexis Matte 73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
..
Private
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
Public
UAnimSequence:
2020-10-29 09:47:22 -04:00
AnimationModifiers.Build.cs
Adding EditorFramework to build.cs files
2020-08-14 13:24:16 -04:00
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