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UnrealEngineUWP/Engine/Source/Developer/Android
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chris babcock 4d31e78995 Fix Android architecture check for project settings
#jira UE-207798
#android
[REVIEW] [at]Billy.Quick
#rb Billy.Quick

[CL 31767700 by chris babcock in ue5-main branch]
2024-02-23 12:34:07 -05:00
..
AndroidDeviceDetection
…
AndroidPlatformEditor
Fix Android architecture check for project settings
2024-02-23 12:34:07 -05:00
AndroidTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
AndroidTargetPlatformControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
AndroidTargetPlatformSettings
Introduce short names for both AndroidTargetPlatformControls and AndroidTargetPlatformSettings, which are causing certain built targets to run afoul of the MAX_PATH limit we impose on UBT file path lengths.
2024-02-06 10:58:52 -05:00
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