Files
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv/Private/Android/AndroidOpenGL.cpp
Ben Marsh d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00

791 lines
29 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#if !PLATFORM_ANDROIDESDEFERRED
#include "OpenGLDrvPrivate.h"
#include "AndroidOpenGL.h"
#include "OpenGLDrvPrivate.h"
#include "OpenGLES2.h"
#include "AndroidWindow.h"
#include "AndroidOpenGLPrivate.h"
PFNEGLGETSYSTEMTIMENVPROC eglGetSystemTimeNV_p = NULL;
PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR_p = NULL;
PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR_p = NULL;
PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR_p = NULL;
// Occlusion Queries
PFNGLGENQUERIESEXTPROC glGenQueriesEXT = NULL;
PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT = NULL;
PFNGLISQUERYEXTPROC glIsQueryEXT = NULL;
PFNGLBEGINQUERYEXTPROC glBeginQueryEXT = NULL;
PFNGLENDQUERYEXTPROC glEndQueryEXT = NULL;
PFNGLGETQUERYIVEXTPROC glGetQueryivEXT = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT = NULL;
PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT = NULL;
// Offscreen MSAA rendering
PFNBLITFRAMEBUFFERNVPROC glBlitFramebufferNV = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT = NULL;
PFNGLLABELOBJECTEXTPROC glLabelObjectEXT = NULL;
PFNGLGETOBJECTLABELEXTPROC glGetObjectLabelEXT = NULL;
PFNGLMAPBUFFEROESPROC glMapBufferOESa = NULL;
PFNGLUNMAPBUFFEROESPROC glUnmapBufferOESa = NULL;
PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
// KHR_debug
PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR = NULL;
PFNGLGETDEBUGMESSAGELOGKHRPROC glDebugMessageLogKHR = NULL;
PFNGLGETPOINTERVKHRPROC glGetPointervKHR = NULL;
PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR = NULL;
PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR = NULL;
PFNGLOBJECTLABELKHRPROC glObjectLabelKHR = NULL;
PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR = NULL;
PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR = NULL;
PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = NULL;
PFNGLUNIFORM4UIVPROC glUniform4uiv = NULL;
PFNGLTEXIMAGE3DPROC glTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = NULL;
PFNGLCLEARBUFFERFIPROC glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
PFNGLTEXBUFFEREXTPROC glTexBufferEXT = NULL;
PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinary = NULL;
PFNGLPROGRAMBINARYOESPROC glProgramBinary = NULL;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR = NULL;
struct FPlatformOpenGLDevice
{
void SetCurrentSharedContext();
void SetCurrentRenderingContext();
void SetCurrentNULLContext();
FPlatformOpenGLDevice();
~FPlatformOpenGLDevice();
void Init();
void LoadEXT();
void Terminate();
void ReInit();
};
FPlatformOpenGLDevice::~FPlatformOpenGLDevice()
{
FAndroidAppEntry::ReleaseEGL();
}
FPlatformOpenGLDevice::FPlatformOpenGLDevice()
{
}
// call out to JNI to see if the application was packaged for GearVR
extern bool AndroidThunkCpp_IsGearVRApplication();
void FPlatformOpenGLDevice::Init()
{
extern void InitDebugContext();
FPlatformMisc::LowLevelOutputDebugString(TEXT("FPlatformOpenGLDevice:Init"));
bool bCreateSurface = !AndroidThunkCpp_IsGearVRApplication();
AndroidEGL::GetInstance()->InitSurface(false, bCreateSurface);
PlatformRenderingContextSetup(this);
LoadEXT();
InitDefaultGLContextState();
InitDebugContext();
PlatformSharedContextSetup(this);
InitDefaultGLContextState();
InitDebugContext();
AndroidEGL::GetInstance()->InitBackBuffer(); //can be done only after context is made current.
}
FPlatformOpenGLDevice* PlatformCreateOpenGLDevice()
{
FPlatformOpenGLDevice* Device = new FPlatformOpenGLDevice();
Device->Init();
return Device;
}
bool PlatformCanEnableGPUCapture()
{
return false;
}
void PlatformReleaseOpenGLContext(FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context)
{
}
void* PlatformGetWindow(FPlatformOpenGLContext* Context, void** AddParam)
{
check(Context);
return (void*)&Context->eglContext;
}
bool PlatformBlitToViewport( FPlatformOpenGLDevice* Device, const FOpenGLViewport& Viewport, uint32 BackbufferSizeX, uint32 BackbufferSizeY, bool bPresent,bool bLockToVsync, int32 SyncInterval )
{
if (bPresent && Viewport.GetCustomPresent())
{
bPresent = Viewport.GetCustomPresent()->Present(SyncInterval);
}
if (bPresent)
{
AndroidEGL::GetInstance()->SwapBuffers(bLockToVsync ? SyncInterval : 0);
}
return bPresent;
}
void PlatformRenderingContextSetup(FPlatformOpenGLDevice* Device)
{
Device->SetCurrentRenderingContext();
}
void PlatformFlushIfNeeded()
{
}
void PlatformRebindResources(FPlatformOpenGLDevice* Device)
{
}
void PlatformSharedContextSetup(FPlatformOpenGLDevice* Device)
{
Device->SetCurrentSharedContext();
}
void PlatformNULLContextSetup()
{
AndroidEGL::GetInstance()->SetCurrentContext(EGL_NO_CONTEXT, EGL_NO_SURFACE);
}
EOpenGLCurrentContext PlatformOpenGLCurrentContext(FPlatformOpenGLDevice* Device)
{
return (EOpenGLCurrentContext)AndroidEGL::GetInstance()->GetCurrentContextType();
}
void PlatformRestoreDesktopDisplayMode()
{
}
bool PlatformInitOpenGL()
{
check(!FAndroidMisc::ShouldUseVulkan());
{
// determine ES version. PlatformInitOpenGL happens before ProcessExtensions and therefore FAndroidOpenGL::bES31Support.
FString SubVersion;
const bool bES31Supported = FAndroidGPUInfo::Get().GLVersion.Split(TEXT("OpenGL ES 3."), nullptr, &SubVersion) && FCString::Atoi(*SubVersion) >= 1;
static const auto CVarDisableES31 = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Android.DisableOpenGLES31Support"));
bool bBuildForES31 = false;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES31"), bBuildForES31, GEngineIni);
const bool bSupportsFloatingPointRTs = FAndroidMisc::SupportsFloatingPointRenderTargets();
const bool bSupportsShaderIOBlocks = FAndroidMisc::SupportsShaderIOBlocks();
if (bBuildForES31 && bES31Supported && bSupportsFloatingPointRTs && bSupportsShaderIOBlocks && CVarDisableES31->GetValueOnAnyThread() == 0)
{
FAndroidOpenGL::CurrentFeatureLevelSupport = FAndroidOpenGL::EFeatureLevelSupport::ES31;
// shut down existing ES2 egl.
UE_LOG(LogRHI, Log, TEXT("App is packaged for OpenGL ES 3.1 and an ES 3.1-capable device was detected. Reinitializing OpenGL ES with a 3.1 context."));
FAndroidAppEntry::ReleaseEGL();
// Re-init gles for 3.1
AndroidEGL::GetInstance()->Init(AndroidEGL::AV_OpenGLES, 3, 1, false);
}
else
{
FAndroidOpenGL::CurrentFeatureLevelSupport = FAndroidOpenGL::EFeatureLevelSupport::ES2;
if (bBuildForES31)
{
UE_LOG(LogRHI, Log, TEXT("App is packaged for OpenGL ES 3.1 but device has not met all the requirements for ES 3.1 :"));
if (CVarDisableES31->GetValueOnAnyThread())
{
UE_LOG(LogRHI, Log, TEXT(" ES 3.1 support was disabled via r.Android.DisableOpenGLES31Support"));
}
UE_LOG(LogRHI, Log, TEXT(" Device has OpenGL ES 3.1 support: %s"), bES31Supported ? TEXT("YES") : TEXT("NO"));
UE_LOG(LogRHI, Log, TEXT(" Floating point render target support: %s"), bSupportsFloatingPointRTs ? TEXT("YES") : TEXT("NO"));
UE_LOG(LogRHI, Log, TEXT(" EXT_shader_io_blocks support: %s"), bSupportsShaderIOBlocks ? TEXT("YES") : TEXT("NO"));
}
bool bBuildForES2 = false;
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("bBuildForES2"), bBuildForES2, GEngineIni);
// If we're here and there's no ES2 data then we're in trouble.
checkf(bBuildForES2, TEXT("This device only supports OpenGL ES 2 but the app was not packaged with ES2 support."));
}
}
return true;
}
bool PlatformOpenGLContextValid()
{
return AndroidEGL::GetInstance()->IsCurrentContextValid();
}
void PlatformGetBackbufferDimensions( uint32& OutWidth, uint32& OutHeight )
{
AndroidEGL::GetInstance()->GetDimensions(OutWidth, OutHeight);
}
// =============================================================
void PlatformGetNewOcclusionQuery( GLuint* OutQuery, uint64* OutQueryContext )
{
}
bool PlatformContextIsCurrent( uint64 QueryContext )
{
return true;
}
void FPlatformOpenGLDevice::LoadEXT()
{
eglGetSystemTimeNV_p = (PFNEGLGETSYSTEMTIMENVPROC)((void*)eglGetProcAddress("eglGetSystemTimeNV"));
eglCreateSyncKHR_p = (PFNEGLCREATESYNCKHRPROC)((void*)eglGetProcAddress("eglCreateSyncKHR"));
eglDestroySyncKHR_p = (PFNEGLDESTROYSYNCKHRPROC)((void*)eglGetProcAddress("eglDestroySyncKHR"));
eglClientWaitSyncKHR_p = (PFNEGLCLIENTWAITSYNCKHRPROC)((void*)eglGetProcAddress("eglClientWaitSyncKHR"));
glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)((void*)eglGetProcAddress("glDebugMessageControlKHR"));
// Some PowerVR drivers (Rogue Han and Intel-based devices) are crashing using glDebugMessageControlKHR (causes signal 11 crash)
if (glDebugMessageControlKHR != NULL && FAndroidMisc::GetGPUFamily().Contains(TEXT("PowerVR")))
{
glDebugMessageControlKHR = NULL;
}
glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)((void*)eglGetProcAddress("glDebugMessageInsertKHR"));
glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)((void*)eglGetProcAddress("glDebugMessageCallbackKHR"));
glDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)((void*)eglGetProcAddress("glDebugMessageLogKHR"));
glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)((void*)eglGetProcAddress("glGetPointervKHR"));
glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)((void*)eglGetProcAddress("glPushDebugGroupKHR"));
glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)((void*)eglGetProcAddress("glPopDebugGroupKHR"));
glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)((void*)eglGetProcAddress("glObjectLabelKHR"));
glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)((void*)eglGetProcAddress("glGetObjectLabelKHR"));
glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)((void*)eglGetProcAddress("glObjectPtrLabelKHR"));
glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)((void*)eglGetProcAddress("glGetObjectPtrLabelKHR"));
glGetProgramBinary = (PFNGLGETPROGRAMBINARYOESPROC)((void*)eglGetProcAddress("glGetProgramBinaryOES"));
glProgramBinary = (PFNGLPROGRAMBINARYOESPROC)((void*)eglGetProcAddress("glProgramBinaryOES"));
}
FPlatformOpenGLContext* PlatformCreateOpenGLContext(FPlatformOpenGLDevice* Device, void* InWindowHandle)
{
//Assumes Device is already initialized and context already created.
return AndroidEGL::GetInstance()->GetRenderingContext();
}
void PlatformDestroyOpenGLContext(FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context)
{
delete Device; //created here, destroyed here, but held by RHI.
}
FRHITexture* PlatformCreateBuiltinBackBuffer(FOpenGLDynamicRHI* OpenGLRHI, uint32 SizeX, uint32 SizeY)
{
uint32 Flags = TexCreate_RenderTargetable;
FOpenGLTexture2D* Texture2D = new FOpenGLTexture2D(OpenGLRHI, AndroidEGL::GetInstance()->GetOnScreenColorRenderBuffer(), GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, SizeX, SizeY, 0, 1, 1, 1, 1, PF_B8G8R8A8, false, false, Flags, nullptr, FClearValueBinding::Transparent);
OpenGLTextureAllocated(Texture2D, Flags);
return Texture2D;
}
void PlatformResizeGLContext( FPlatformOpenGLDevice* Device, FPlatformOpenGLContext* Context, uint32 SizeX, uint32 SizeY, bool bFullscreen, bool bWasFullscreen, GLenum BackBufferTarget, GLuint BackBufferResource)
{
check(Context);
glViewport(0, 0, SizeX, SizeY);
VERIFY_GL(glViewport);
}
void PlatformGetSupportedResolution(uint32 &Width, uint32 &Height)
{
}
bool PlatformGetAvailableResolutions(FScreenResolutionArray& Resolutions, bool bIgnoreRefreshRate)
{
return true;
}
int32 PlatformGlGetError()
{
return glGetError();
}
// =============================================================
void PlatformReleaseOcclusionQuery( GLuint Query, uint64 QueryContext )
{
}
void FPlatformOpenGLDevice::SetCurrentSharedContext()
{
AndroidEGL::GetInstance()->SetCurrentSharedContext();
}
void PlatformDestroyOpenGLDevice(FPlatformOpenGLDevice* Device)
{
delete Device;
}
void FPlatformOpenGLDevice::SetCurrentRenderingContext()
{
AndroidEGL::GetInstance()->SetCurrentRenderingContext();
}
void PlatformLabelObjects()
{
// @todo: Check that there is a valid id (non-zero) as LabelObject will fail otherwise
GLuint RenderBuffer = AndroidEGL::GetInstance()->GetOnScreenColorRenderBuffer();
if (RenderBuffer != 0)
{
FOpenGL::LabelObject(GL_RENDERBUFFER, RenderBuffer, "OnScreenColorRB");
}
GLuint FrameBuffer = AndroidEGL::GetInstance()->GetResolveFrameBuffer();
if (FrameBuffer != 0)
{
FOpenGL::LabelObject(GL_FRAMEBUFFER, FrameBuffer, "ResolveFB");
}
}
//--------------------------------
void PlatformGetNewRenderQuery( GLuint* OutQuery, uint64* OutQueryContext )
{
GLuint NewQuery = 0;
FOpenGL::GenQueries( 1, &NewQuery );
*OutQuery = NewQuery;
*OutQueryContext = 0;
}
void PlatformReleaseRenderQuery( GLuint Query, uint64 QueryContext )
{
FOpenGL::DeleteQueries(1, &Query );
}
bool FAndroidOpenGL::bUseHalfFloatTexStorage = false;
bool FAndroidOpenGL::bSupportsTextureBuffer = false;
bool FAndroidOpenGL::bUseES30ShadingLanguage = false;
bool FAndroidOpenGL::bES30Support = false;
bool FAndroidOpenGL::bES31Support = false;
bool FAndroidOpenGL::bSupportsInstancing = false;
bool FAndroidOpenGL::bHasHardwareHiddenSurfaceRemoval = false;
bool FAndroidOpenGL::bSupportsMobileMultiView = false;
bool FAndroidOpenGL::bSupportsImageExternal = false;
FAndroidOpenGL::EImageExternalType FAndroidOpenGL::ImageExternalType = FAndroidOpenGL::EImageExternalType::None;
GLint FAndroidOpenGL::MaxMSAASamplesTileMem = 1;
FAndroidOpenGL::EFeatureLevelSupport FAndroidOpenGL::CurrentFeatureLevelSupport = FAndroidOpenGL::EFeatureLevelSupport::Invalid;
void FAndroidOpenGL::ProcessExtensions(const FString& ExtensionsString)
{
FOpenGLES2::ProcessExtensions(ExtensionsString);
FString VersionString = FString(ANSI_TO_TCHAR((const ANSICHAR*)glGetString(GL_VERSION)));
FString SubVersionString;
bES30Support = VersionString.Split(TEXT("OpenGL ES 3."), nullptr, &SubVersionString);
bES31Support = bES30Support && FCString::Atoi(*SubVersionString) >= 1;
// Get procedures
if (bSupportsOcclusionQueries || bSupportsDisjointTimeQueries)
{
glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) ((void*)eglGetProcAddress("glGenQueriesEXT"));
glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) ((void*)eglGetProcAddress("glDeleteQueriesEXT"));
glIsQueryEXT = (PFNGLISQUERYEXTPROC) ((void*)eglGetProcAddress("glIsQueryEXT"));
glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) ((void*)eglGetProcAddress("glBeginQueryEXT"));
glEndQueryEXT = (PFNGLENDQUERYEXTPROC) ((void*)eglGetProcAddress("glEndQueryEXT"));
glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) ((void*)eglGetProcAddress("glGetQueryivEXT"));
glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) ((void*)eglGetProcAddress("glGetQueryObjectivEXT"));
glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)((void*)eglGetProcAddress("glGetQueryObjectuivEXT"));
}
if (bSupportsDisjointTimeQueries)
{
glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) ((void*)eglGetProcAddress("glQueryCounterEXT"));
glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) ((void*)eglGetProcAddress("glGetQueryObjectui64vEXT"));
// If EXT_disjoint_timer_query wasn't found, NV_timer_query might be available
if (glQueryCounterEXT == NULL)
{
glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)eglGetProcAddress("glQueryCounterNV");
}
if (glGetQueryObjectui64vEXT == NULL)
{
glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)eglGetProcAddress("glGetQueryObjectui64vNV");
}
}
glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)((void*)eglGetProcAddress("glDiscardFramebufferEXT"));
glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)((void*)eglGetProcAddress("glPushGroupMarkerEXT"));
glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)((void*)eglGetProcAddress("glPopGroupMarkerEXT"));
if (ExtensionsString.Contains(TEXT("GL_EXT_DEBUG_LABEL")))
{
glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)((void*)eglGetProcAddress("glLabelObjectEXT"));
glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)((void*)eglGetProcAddress("glGetObjectLabelEXT"));
}
if (ExtensionsString.Contains(TEXT("GL_EXT_multisampled_render_to_texture")))
{
glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)((void*)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"));
glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)((void*)eglGetProcAddress("glRenderbufferStorageMultisampleEXT"));
glGetIntegerv(GL_MAX_SAMPLES_EXT, &MaxMSAASamplesTileMem);
MaxMSAASamplesTileMem = FMath::Max<GLint>(MaxMSAASamplesTileMem, 1);
UE_LOG(LogRHI, Log, TEXT("Support for %dx MSAA detected"), MaxMSAASamplesTileMem);
}
else
{
// indicates RHI supports on-chip MSAA but this device does not.
MaxMSAASamplesTileMem = 1;
}
bSupportsETC2 = bES30Support;
bUseES30ShadingLanguage = bES30Support;
FString RendererString = FString(ANSI_TO_TCHAR((const ANSICHAR*)glGetString(GL_RENDERER)));
// Common GPU types
const bool bIsNvidiaBased = RendererString.Contains(TEXT("NVIDIA"));
const bool bIsPoverVRBased = RendererString.Contains(TEXT("PowerVR"));
const bool bIsAdrenoBased = RendererString.Contains(TEXT("Adreno"));
const bool bIsMaliBased = RendererString.Contains(TEXT("Mali"));
// Check for external image support for different ES versions
ImageExternalType = EImageExternalType::None;
static const auto CVarOverrideExternalTextureSupport = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Android.OverrideExternalTextureSupport"));
const int32 OverrideExternalTextureSupport = CVarOverrideExternalTextureSupport->GetValueOnAnyThread();
switch (OverrideExternalTextureSupport)
{
case 1:
ImageExternalType = EImageExternalType::None;
break;
case 2:
ImageExternalType = EImageExternalType::ImageExternal100;
break;
case 3:
ImageExternalType = EImageExternalType::ImageExternal300;
break;
case 4:
ImageExternalType = EImageExternalType::ImageExternalESSL300;
break;
case 0:
default:
// auto-detect by extensions (default)
bool bHasImageExternal = ExtensionsString.Contains(TEXT("GL_OES_EGL_image_external ")) || ExtensionsString.EndsWith(TEXT("GL_OES_EGL_image_external"));
bool bHasImageExternalESSL3 = ExtensionsString.Contains(TEXT("OES_EGL_image_external_essl3"));
if (bHasImageExternal || bHasImageExternalESSL3)
{
ImageExternalType = EImageExternalType::ImageExternal100;
if (bUseES30ShadingLanguage)
{
if (bHasImageExternalESSL3)
{
ImageExternalType = EImageExternalType::ImageExternalESSL300;
}
else
{
// Adreno 5xx can do essl3 even without extension in list
if (bIsAdrenoBased && RendererString.Contains(TEXT("(TM) 5")))
{
ImageExternalType = EImageExternalType::ImageExternalESSL300;
}
}
}
if (bIsNvidiaBased)
{
// Nvidia needs version 100 even though it supports ES3
ImageExternalType = EImageExternalType::ImageExternal100;
}
}
break;
}
switch (ImageExternalType)
{
case EImageExternalType::None:
UE_LOG(LogRHI, Log, TEXT("Image external disabled"));
break;
case EImageExternalType::ImageExternal100:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternal100"));
break;
case EImageExternalType::ImageExternal300:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternal300"));
break;
case EImageExternalType::ImageExternalESSL300:
UE_LOG(LogRHI, Log, TEXT("Image external enabled: ImageExternalESSL300"));
break;
default:
ImageExternalType = EImageExternalType::None;
UE_LOG(LogRHI, Log, TEXT("Image external disabled; unknown type"));
}
bSupportsImageExternal = ImageExternalType != EImageExternalType::None;
if (RendererString.Contains(TEXT("SGX 540")))
{
UE_LOG(LogRHI, Warning, TEXT("Disabling support for GL_OES_packed_depth_stencil on SGX 540"));
bSupportsPackedDepthStencil = false;
bRequiresTexture2DPrecisionHack = true;
}
if (bIsPoverVRBased)
{
bHasHardwareHiddenSurfaceRemoval = true;
UE_LOG(LogRHI, Log, TEXT("Enabling support for Hidden Surface Removal on PowerVR"));
}
if (bIsAdrenoBased)
{
// This is to avoid a bug in Adreno drivers that define GL_ARM_shader_framebuffer_fetch_depth_stencil even when device does not support this extension
// OpenGL ES 3.1 V@127.0 (GIT@I1af360237c)
bRequiresARMShaderFramebufferFetchDepthStencilUndef = !bSupportsShaderDepthStencilFetch;
// Adreno 2xx doesn't work with packed depth stencil enabled
if (RendererString.Contains(TEXT("Adreno (TM) 2")))
{
UE_LOG(LogRHI, Warning, TEXT("Disabling support for GL_OES_packed_depth_stencil on Adreno 2xx"));
bSupportsPackedDepthStencil = false;
}
}
if (bES30Support)
{
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)((void*)eglGetProcAddress("glDrawElementsInstanced"));
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)((void*)eglGetProcAddress("glDrawArraysInstanced"));
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)((void*)eglGetProcAddress("glVertexAttribDivisor"));
glUniform4uiv = (PFNGLUNIFORM4UIVPROC)((void*)eglGetProcAddress("glUniform4uiv"));
glTexImage3D = (PFNGLTEXIMAGE3DPROC)((void*)eglGetProcAddress("glTexImage3D"));
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)((void*)eglGetProcAddress("glTexSubImage3D"));
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)((void*)eglGetProcAddress("glCompressedTexImage3D"));
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)((void*)eglGetProcAddress("glCompressedTexSubImage3D"));
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)((void*)eglGetProcAddress("glCopyTexSubImage3D"));
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)((void*)eglGetProcAddress("glClearBufferfi"));
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)((void*)eglGetProcAddress("glClearBufferfv"));
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)((void*)eglGetProcAddress("glClearBufferiv"));
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)((void*)eglGetProcAddress("glClearBufferuiv"));
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)((void*)eglGetProcAddress("glDrawBuffers"));
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)((void*)eglGetProcAddress("glBindBufferRange"));
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)((void*)eglGetProcAddress("glBindBufferBase"));
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)((void*)eglGetProcAddress("glGetUniformBlockIndex"));
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)((void*)eglGetProcAddress("glUniformBlockBinding"));
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)((void*)eglGetProcAddress("glVertexAttribIPointer"));
// Required by the ES3 spec
bSupportsInstancing = true;
bSupportsTextureFloat = true;
bSupportsTextureHalfFloat = true;
bSupportsRGB10A2 = true;
bSupportsVertexHalfFloat = true;
// According to https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_float.txt
bSupportsColorBufferHalfFloat = (bSupportsColorBufferHalfFloat || bSupportsColorBufferFloat);
}
if (bES30Support)
{
// Mobile multi-view setup
const bool bMultiViewSupport = ExtensionsString.Contains(TEXT("GL_OVR_multiview"));
const bool bMultiView2Support = ExtensionsString.Contains(TEXT("GL_OVR_multiview2"));
const bool bMultiViewMultiSampleSupport = ExtensionsString.Contains(TEXT("GL_OVR_multiview_multisampled_render_to_texture"));
if (bMultiViewSupport && bMultiView2Support && bMultiViewMultiSampleSupport)
{
glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)((void*)eglGetProcAddress("glFramebufferTextureMultiviewOVR"));
glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)((void*)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR"));
bSupportsMobileMultiView = (glFramebufferTextureMultiviewOVR != NULL) && (glFramebufferTextureMultisampleMultiviewOVR != NULL);
// Just because the driver declares multi-view support and hands us valid function pointers doesn't actually guarantee the feature works...
if (bSupportsMobileMultiView)
{
UE_LOG(LogRHI, Log, TEXT("Device supports mobile multi-view."));
}
}
}
if (bES31Support)
{
bSupportsTextureBuffer = ExtensionsString.Contains(TEXT("GL_EXT_texture_buffer"));
if (bSupportsTextureBuffer)
{
glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)((void*)eglGetProcAddress("glTexBufferEXT"));
}
}
if (bES30Support || bIsAdrenoBased)
{
// Attempt to find ES 3.0 glTexStorage2D if we're on an ES 3.0 device
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)((void*)eglGetProcAddress("glTexStorage2D"));
if( glTexStorage2D != NULL )
{
bUseHalfFloatTexStorage = true;
}
else
{
// need to disable GL_EXT_color_buffer_half_float support because we have no way to allocate the storage and the driver doesn't work without it.
UE_LOG(LogRHI,Warning,TEXT("Disabling support for GL_EXT_color_buffer_half_float as we cannot bind glTexStorage2D"));
bSupportsColorBufferHalfFloat = false;
}
}
//@todo android: need GMSAAAllowed ?
if (bSupportsNVFrameBufferBlit)
{
glBlitFramebufferNV = (PFNBLITFRAMEBUFFERNVPROC)((void*)eglGetProcAddress("glBlitFramebufferNV"));
}
glMapBufferOESa = (PFNGLMAPBUFFEROESPROC)((void*)eglGetProcAddress("glMapBufferOES"));
glUnmapBufferOESa = (PFNGLUNMAPBUFFEROESPROC)((void*)eglGetProcAddress("glUnmapBufferOES"));
//On Android, there are problems compiling shaders with textureCubeLodEXT calls in the glsl code,
// so we set this to false to modify the glsl manually at compile-time.
bSupportsTextureCubeLodEXT = false;
// On some Android devices with Mali GPUs textureCubeLod is not available.
if (RendererString.Contains(TEXT("Mali-400")))
{
bSupportsShaderTextureCubeLod = false;
}
// Nexus 5 (Android 4.4.2) doesn't like glVertexAttribDivisor(index, 0) called when not using a glDrawElementsInstanced
if (bIsAdrenoBased && VersionString.Contains(TEXT("OpenGL ES 3.0 V@66.0 AU@ (CL@)")))
{
UE_LOG(LogRHI, Warning, TEXT("Disabling support for hardware instancing on Adreno 330 OpenGL ES 3.0 V@66.0 AU@ (CL@)"));
bSupportsInstancing = false;
}
// PowerVR Rogue doesn't like glVertexAttribIPointer so disable it
if (bIsPoverVRBased && bES30Support)
{
if (RendererString.Contains(TEXT("Rogue")))
{
glVertexAttribIPointer = nullptr;
UE_LOG(LogRHI, Warning, TEXT("Disabling glVertexAttribIPointer on PowerVR Rogue"));
}
}
if (bSupportsBGRA8888)
{
// Check whether device supports BGRA as color attachment
GLuint FrameBuffer;
glGenFramebuffers(1, &FrameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, FrameBuffer);
GLuint BGRA8888Texture;
glGenTextures(1, &BGRA8888Texture);
glBindTexture(GL_TEXTURE_2D, BGRA8888Texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, 256, 256, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, BGRA8888Texture, 0);
bSupportsBGRA8888RenderTarget = (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
glDeleteTextures(1, &BGRA8888Texture);
glDeleteFramebuffers(1, &FrameBuffer);
}
if (IsES31Usable())
{
// ES3.1 requires sRGB texture sampling, these formats do not support it
bSupportsATITC = false;
bSupportsPVRTC = false;
}
}
FString FAndroidMisc::GetGPUFamily()
{
return FAndroidGPUInfo::Get().GPUFamily;
}
FString FAndroidMisc::GetGLVersion()
{
return FAndroidGPUInfo::Get().GLVersion;
}
bool FAndroidMisc::SupportsFloatingPointRenderTargets()
{
return FAndroidGPUInfo::Get().bSupportsFloatingPointRenderTargets;
}
bool FAndroidMisc::SupportsShaderFramebufferFetch()
{
return FAndroidGPUInfo::Get().bSupportsFrameBufferFetch;
}
bool FAndroidMisc::SupportsES30()
{
return FAndroidGPUInfo::Get().bES30Support;
}
bool FAndroidMisc::SupportsShaderIOBlocks()
{
return FAndroidGPUInfo::Get().bSupportsShaderIOBlocks;
}
void FAndroidMisc::GetValidTargetPlatforms(TArray<FString>& TargetPlatformNames)
{
TargetPlatformNames = FAndroidGPUInfo::Get().TargetPlatformNames;
}
void FAndroidAppEntry::PlatformInit()
{
// create an ES2 EGL here for gpu queries.
AndroidEGL::GetInstance()->Init(AndroidEGL::AV_OpenGLES, 2, 0, false);
}
void FAndroidAppEntry::ReleaseEGL()
{
AndroidEGL* EGL = AndroidEGL::GetInstance();
if (EGL->IsInitialized())
{
EGL->DestroyBackBuffer();
EGL->Terminate();
}
}
#endif