Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations
jeanmichel dignard d81df94d30 ComponentTransformDetails: keep same world rotation and scale when going from relative to absolute and vice versa.
It was already the behavior for location but not for rotation and scale. With this change, all transform components will behave the same when switching from absolute to relative and vice versa.

#jira UE-193569
#rb aditya.ravichandran

[CL 27445738 by jeanmichel dignard in ue5-main branch]
2023-08-29 10:11:34 -04:00
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