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UnrealEngineUWP/Engine/Source/Developer/DesktopTargetPlatform
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Josh Adams 9fd07ce722 - Made some changes to allow receipt based packaging to work with the Desktop platform. One hacky bit remains that I have entered a JIRA for [UE-14120]
#codereview ben.marsh

[CL 2519643 by Josh Adams in Main branch]
2015-04-21 14:25:42 -04:00
..
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- Made some changes to allow receipt based packaging to work with the Desktop platform. One hacky bit remains that I have entered a JIRA for [UE-14120]
2015-04-21 14:25:42 -04:00
DesktopTargetPlatform.Build.cs
- First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
2015-02-17 09:57:44 -05:00
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