Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserSlateServer/UnrealMultiUserSlateServer.Build.cs
jason walter 52308eb827 Split concert client code from concert server code to allow us to incorporate game tags in the editor client.
#rb dominik.peacock
#jira UE-168182
#preflight 63c6cf3c02024f93d8635de3

[CL 23739781 by jason walter in ue5-main branch]
2023-01-17 12:04:24 -05:00

54 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserSlateServer : ModuleRules
{
public UnrealMultiUserSlateServer(ReadOnlyTargetRules Target) : base(Target)
{
//ShortName = "MU-SlateServer";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"ConcertServer",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
"MultiUserServer",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"MultiUserServer"
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}