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- RHI APIs that support releasing or changing underlying resources without releasing RHI objects (only implemented for dx11, dx12, and vulkan currently) - Fixed a crash when mesh particles are used with LOD streaming on - Fixed a static mesh derived data atomicity problem Tested on following platforms: - Win64 editor: vertex color painting, changing some static mesh settings, PIE - Win64 client: play in a map, LLM - XB1 client: play in a map [FYI] Ben.Woodhouse, Chris.Bunner, Emil.Persson, Hongyi.Yu, Luke.Thatcher, Marcus.Wassmer, Rolando.Caloca #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: jian.ru #ROBOMERGE-SOURCE: CL 5814770 via CL 5817160 via CL 5817164 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) [CL 5848084 by jian ru in Dev-Anim branch]