Files
UnrealEngineUWP/Engine/Source/Runtime/ALAudio/ALAudio.Build.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

32 lines
728 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ALAudio : ModuleRules
{
public ALAudio(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenAL");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"OpenAL",
"UEOgg",
"Vorbis",
"VorbisFile"
);
if(Target.Platform != UnrealTargetPlatform.HTML5)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}