Files
UnrealEngineUWP/Engine/Programs/UnrealGameSync/UnrealGameSync.ini
ben marsh 1f75fd214f Enable the UGS build health feature.
#rb none
#jira

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6411609 via CL 6412970 via CL 6413090
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6469020 by ben marsh in Dev-Anim branch]
2019-05-15 05:17:00 -04:00

26 lines
1.1 KiB
INI

[Options]
UseFastModularVersioning=1
DebugGameHasSeparateExecutable=1
ShowBuildHealth=1
+ExcludeChanges=^Rebuild lightmaps\.$
+ExcludeChanges=^Rebuild lightmaps & texture streaming\.$
+ExcludeChanges=^Added collection '.*'\s*
+ExcludeChanges=^Added '.*' to collection '.*'\s*
+ExcludeChanges=^Added \d+ objects to collection '.*':
+ExcludeChanges=^Removed '.*' from collection '.*'\s*
+ExcludeChanges=^Removed \d+ objects from collection '.*'
+ExcludeChanges=^Changed the dynamic query of collection '.*' to '.*'
+ExcludeChanges=^Changed the parent of collection '.*'
+ExcludeChanges=^Upgraded collection '.*' \(was version \d+, now version \d+\)
+ExcludeChanges=^Collection '.*' not modified
[Default]
; Set this to a network share which contains the SDK installers for your site
SdkInstallerDir=
; All the required SDKs for the current version of the engine
+SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
+SdkInfo=(Category="Windows", Description="Visual Studio 2017")
+SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
+SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")