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One should not access target platform manager outside the game thread - in this case the target platforms array was invalidated while rendering thread was requesting info which was also causing it to re-initialize #rb Josh.Adams #jira UE-116932 #lockdown Cristina.Riveron #ROBOMERGE-SOURCE: CL 16596321 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v828-16531559) [CL 16596377 by rolando caloca in ue5-main branch]