Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxClientTargetPlatform/Private/LinuxClientTargetPlatformModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

48 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxClientTargetPlatformModule.cpp: Implements the FLinuxClientTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Linux target platform (without editor).
*/
class FLinuxClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxClientTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<false, false, true>();
}
return Singleton;
}
};
//
IMPLEMENT_MODULE(FLinuxClientTargetPlatformModule, LinuxClientTargetPlatform);