Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/AutomationController.Build.cs
2017-02-01 14:25:27 -05:00

56 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationController : ModuleRules
{
public AutomationController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutomationMessages",
"UnrealEdMessages",
"MessageLog",
"Json",
"JsonUtilities",
"ScreenShotComparisonTools",
"HTTP"
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Messaging",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AutomationController/Private"
}
);
}
}
}