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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d74fbc326d82b030d08d28ee34759ffa9949f55f
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Public
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ben hoffman be3351ad1a Fix typo in comment
#jira none
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16679627 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16679703 by ben hoffman in ue5-release-engine-test branch]
2021-06-15 17:13:43 -04:00
..
BaseSubobjectDataFactory.h
…
ChildActorSubobjectData.h
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ChildSubobjectDataFactory.h
…
InheritedSubobjectData.h
Add IsInheritedComponent override to FInheritedSubobjectData to get it to correctly return true.
2021-05-14 18:33:04 -04:00
InheritedSubobjectDataFactory.h
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SubobjectData.h
Add a GetDragDropDisplayText function to subobject data to allow for easier conversions to FText for drag/drop operations
2021-06-10 16:39:14 -04:00
SubobjectDataBlueprintFunctionLibrary.h
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SubobjectDataFactory.h
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SubobjectDataHandle.h
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SubobjectDataInterfaceModule.h
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SubobjectDataSubsystem.h
Fix typo in comment
2021-06-15 17:13:43 -04:00
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