Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
Thomas Engel f389bb820a Adding HDR playback capabilities to MediaFrameWork & Electra (PC, GDK, PS4, PS5)
#jira UE-163865
#fyi jens.petersam
#preflight 632357cdc225e8be3809214e

[CL 22034307 by Thomas Engel in ue5-main branch]
2022-09-15 14:30:21 -04:00

34 lines
634 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"AudioMixer",
"Core",
"CoreUObject",
"Engine",
"Media",
"MediaUtils",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"RHI",
"ColorManagement"
});
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}
}
}