Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/MeshMergeUtilities.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

62 lines
1.5 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshMergeUtilities : ModuleRules
{
public MeshMergeUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"ShaderCore",
"MaterialUtilities",
"SlateCore",
"Slate",
"StaticMeshEditor",
"SkeletalMeshEditor",
"MaterialBaking",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
}
}