Files
UnrealEngineUWP/Engine/Source/Developer/Merge/Merge.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

36 lines
689 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Merge : ModuleRules
{
public Merge(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Merge/Private",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Core",
"CoreUObject",
"EditorStyle",
"Engine", // needed so that we can clone blueprints...
"GraphEditor",
"InputCore",
"Kismet",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"UnrealEd",
}
);
}
}
}