Files
UnrealEngineUWP/Engine/Config/BaseEngine.ini
Robert Manuszewski 5925a19dc9 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3053250 on 2016/07/18 by Steve.Robb

	TNot metafunction added.

Change 3053252 on 2016/07/18 by Steve.Robb

	New TIsEnumClass trait.

Change 3061345 on 2016/07/22 by Robert.Manuszewski

	Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy

Change 3061377 on 2016/07/22 by Graeme.Thornton

	Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default

Change 3064592 on 2016/07/26 by Steven.Hutton

	Uploading repository files

Change 3064595 on 2016/07/26 by Steven.Hutton

	Assign crashes to buggs based not just on Callstack but also based on Error message.

	Error messages have "data" masked out and are then compared to a table of  error messages to find similar messages. Ensures are not currently filtered by error message.

Change 3066046 on 2016/07/27 by Graeme.Thornton

	Better dedicated client/server class exclusion during cooking
	 - Add class lists to cooker settings so they can be modified in the editor

Change 3066077 on 2016/07/27 by Graeme.Thornton

	Move Paragon NeedsLoadForServer calls over to the new config based system

Change 3066203 on 2016/07/27 by Chris.Wood

	CrashReportProcess logging and Slack reporting improvements to monitor disk space.
	[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full

Change 3066276 on 2016/07/27 by Graeme.Thornton

	Move simple NeedsLoadForClient implementations over to new config based system

Change 3068019 on 2016/07/28 by Graeme.Thornton

	Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
	 - Corrects some bad stats

Change 3068218 on 2016/07/28 by Chris.Wood

	CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
	[UE-31706] - Add new BuildVersion string to crash context and website

	Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.

Change 3071665 on 2016/08/01 by Robert.Manuszewski

	Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.

Change 3073388 on 2016/08/02 by Graeme.Thornton

	Invalidate string asset reference tags after finishing up loading of an async package

Change 3073745 on 2016/08/02 by Robert.Manuszewski

	Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.

	#jira FORT-27839

Change 3074866 on 2016/08/03 by Robert.Manuszewski

	PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)

Change 3075128 on 2016/08/03 by Steve.Robb

	Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier

Change 3075130 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'

Change 3075131 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'

Change 3075235 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'

Change 3075248 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'

Change 3075662 on 2016/08/03 by Steve.Robb

	Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call

Change 3075668 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6326: Potential comparison of a constant with another constant

Change 3075679 on 2016/08/03 by Chris.Wood

	Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
	[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info

	New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.

Change 3077070 on 2016/08/04 by Steve.Robb

	Dead array slack tracking code removed.

Change 3077113 on 2016/08/04 by Steve.Robb

	TEnumAsByte is now deprecated for enum classes.
	All current uses fixed (which tidies up that code anyway).
	New FArchive::op<< for enum classes.
	Generated code now never uses TEnumAsByte for enum classes.

Change 3077117 on 2016/08/04 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'

Change 3078709 on 2016/08/05 by Steve.Robb

	FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
	TObjectIterator annotated to never return null.
	NewObject annotated to never return null.

Change 3078836 on 2016/08/05 by Graeme.Thornton

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

Change 3082217 on 2016/08/09 by Steve.Robb

	Missing #include for FUniqueNetIdRepl added.

Change 3083679 on 2016/08/10 by Chris.Wood

	CrashReportProcess performance improvements. CRP v1.1.22
	[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
	[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway

	Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
	Configurable values for range of queue sizes that cause us to throw away crashes.

Change 3085362 on 2016/08/11 by Steve.Robb

	Rule-of-three fixes for FAIMessageObserver, to prevent accidents.

	From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html

Change 3085396 on 2016/08/11 by Steve.Robb

	Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.

Change 3088840 on 2016/08/15 by Steve.Robb

	TRemoveReference moved to its own header.

Change 3088858 on 2016/08/15 by Steve.Robb

	TDecay moved to its own header.

Change 3088963 on 2016/08/15 by Steve.Robb

	Invoke function, for doing a generic call on a generic callable thing.  Equivalent to std::invoke.

Change 3089144 on 2016/08/15 by Steve.Robb

	Algo::Transform updated to use Invoke.  Algorithm tests updated to test the new features.

Change 3089147 on 2016/08/15 by Steve.Robb

	TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.

Change 3090243 on 2016/08/16 by Steve.Robb

	New Algo::Sort and Algo::SortBy algorithms.

Change 3090387 on 2016/08/16 by Steve.Robb

	Improved bitwise swapping for Swap.

	See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html

Change 3090444 on 2016/08/16 by Steve.Robb

	Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.

Change 3090495 on 2016/08/16 by Steve.Robb

	Assert when FString::Mid is passed a negative count.

	#jira UE-18756

Change 3093455 on 2016/08/18 by Steve.Robb

	Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.

Change 3094476 on 2016/08/19 by Steve.Robb

	BOM removed from InvariantCulture.h.

Change 3094697 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3094702 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.

Change 3094715 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'Order':  the readable size is '256' bytes, but '8160' bytes may be read.

Change 3094737 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
	warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.

Change 3094750 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094768 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'LevelSequence'.
	warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094774 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.

Change 3094783 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.

Change 3094807 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094815 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'VarNode'.
	warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094840 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
	warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.

Change 3094864 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3094880 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.

Change 3094886 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.

Change 3094903 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.

Change 3094916 on 2016/08/19 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.

Change 3094931 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.

Change 3094935 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3094943 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.

Change 3094960 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.

Change 3095046 on 2016/08/19 by Steve.Robb

	Single parameter version of CastChecked tagged to never return null.

Change 3095054 on 2016/08/19 by Steve.Robb

	Committed wrong version in CL# 3095046.

Change 3095089 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
	warning C6101: Returning uninitialized memory '*lpdwExitCode'.

Change 3096035 on 2016/08/22 by Steve.Robb

	Fix for static lighting in pixel inspector.

Change 3096039 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.

Change 3096045 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3096058 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.

Change 3096059 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.

Change 3096066 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.

Change 3096070 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.

Change 3096074 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.

Change 3096075 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3096081 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.

Change 3096156 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'BP'.
	warning C6011: Dereferencing NULL pointer 'Object'.

Change 3096308 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TopMipData'.
	warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.

Change 3096315 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OldParent'.
	warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.

Change 3096318 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.

Change 3096322 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.

Change 3096337 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.

Change 3096345 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.

Change 3096356 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.

Change 3096387 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
	warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.

Change 3096400 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.

Change 3096413 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.

Change 3096416 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3096423 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.

Change 3096439 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.

Change 3096446 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.

Change 3096454 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.

Change 3096464 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.

Change 3096469 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.

Change 3097559 on 2016/08/23 by Steve.Robb

	Alternate fix to CL# 3096439.

Change 3097583 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
	warning C6011: Dereferencing NULL pointer 'CurrentWorld'.

Change 3097584 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.

Change 3097585 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
	warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.

Change 3097588 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.

Change 3097589 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.

Change 3097591 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.

Change 3097597 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.

Change 3097598 on 2016/08/23 by Steve.Robb

	Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.

Change 3097600 on 2016/08/23 by Steve.Robb

	Fix for incorrect null check.

Change 3097605 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.

	Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125

Change 3097609 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.

Change 3097613 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.

Change 3097620 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.

Change 3097627 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.

Change 3097629 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.

Change 3097631 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.

Change 3097634 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.

Change 3097639 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.

Change 3097650 on 2016/08/23 by Steve.Robb

	Alternate fix for CL# 3097597.

Change 3097725 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.

Change 3097764 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.

Change 3097770 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.

Change 3097775 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.

Change 3097796 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.

Change 3097797 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.

Change 3097843 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.

Change 3097864 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ObjectClass'.
	warning C6011: Dereferencing NULL pointer 'Client'.

Change 3097871 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.

Change 3098015 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094864.

Change 3098024 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094943.

Change 3098052 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094886.

Change 3098080 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.

Change 3098102 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.

Change 3098148 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Node'.
	warning C6011: Dereferencing NULL pointer 'OldNode'.
	warning C6011: Dereferencing NULL pointer 'LinkedPin'.
	warning C6011: Dereferencing NULL pointer 'RootNode'.

Change 3098156 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.

Change 3098176 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.

Change 3098182 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.

Change 3098197 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
	Coding standards fixes.

Change 3098202 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.

Change 3098208 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
	warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.

Change 3098229 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.

Change 3099188 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099195 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.

Change 3099205 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.

Change 3099228 on 2016/08/24 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.

Change 3099539 on 2016/08/24 by Steve.Robb

	Spurious static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'InBlueprint'.
	warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.

	https://connect.microsoft.com/VisualStudio/feedback/details/3082362
	https://connect.microsoft.com/VisualStudio/feedback/details/3082622

Change 3099546 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.

Change 3099561 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.

Change 3099571 on 2016/08/24 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.

Change 3099600 on 2016/08/24 by Steve.Robb

	Static analysis fix:

	warning C6385: Reading invalid data from 'this->Packages':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6385: Reading invalid data from 'Diff.ObjectSets':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6386: Buffer overrun while writing to 'Objects':  the writable size is '24' bytes, but '32' bytes might be written.

Change 3099912 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099923 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.

Change 3100977 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory '*VectorRef'.
	warning C6001: Using uninitialized memory '*PointRef'.
	warning C6001: Using uninitialized memory '*PolyRef'.

	Coding standard fixes.

Change 3100985 on 2016/08/25 by Steve.Robb

	Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3100987 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829':  this does not adhere to the specification for the function 'SelectObject'.
	warning C6387: '_Param_(4)' could be '0':  this does not adhere to the specification for the function 'CreateDIBSection'.

Change 3100992 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 3101000 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory 'tmpMemReq'.
	warning C6001: Using uninitialized memory 'TmpCreateInfo'.

Change 3101004 on 2016/08/25 by Steve.Robb

	warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.

Change 3101009 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.

Change 3101115 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.

Change 3101120 on 2016/08/25 by Steve.Robb

	Fixes to previous fixes.

Change 3101128 on 2016/08/25 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.

Change 3101281 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6262: Function uses '99256' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.
	warning C6001: Using uninitialized memory 'Pixel'.

Change 3101292 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.

Change 3101299 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.

Change 3101300 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.

Change 3101304 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.

Change 3101311 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.

Change 3101323 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.

Change 3101329 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.

Change 3101333 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.

Change 3101339 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ImportData'.
	warning C6011: Dereferencing NULL pointer 'CurveToImport'.

Change 3101485 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.

Change 3101583 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.

Change 3105721 on 2016/08/30 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3105724 on 2016/08/30 by Steven.Hutton

	Change users page to more responsive paginated version.

Change 3105725 on 2016/08/30 by Steven.Hutton

	Added field for crash processor failed

Change 3105786 on 2016/08/30 by Steve.Robb

	Reintroduced missing operator<< for enum classes.

Change 3105803 on 2016/08/30 by Steve.Robb

	Removal of obsolete code and state.  PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.

Change 3106251 on 2016/08/30 by Steve.Robb

	Switch static analysis node to build editor instead of just the engine.

Change 3107556 on 2016/08/31 by Steven.Hutton

	Added build version data from CRP to DB as part of add crash #rb none

Change 3107557 on 2016/08/31 by Steven.Hutton

	Passed build version data to CRW through crash description #rb none

Change 3107634 on 2016/08/31 by Graeme.Thornton

	Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension

	#jira UE-20147

Change 3107797 on 2016/08/31 by Steve.Robb

	Fix for UHT debugging manifest, after paths changed in CL# 3088416.

Change 3107964 on 2016/08/31 by Steve.Robb

	TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
	New case-sensitive TCString::Strfind added, based on GitHub PR #2453.

Change 3108023 on 2016/08/31 by Steve.Robb

	Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.

Change 3108160 on 2016/08/31 by Steven.Hutton

	Update to add new filter to website front page #rb none

Change 3109556 on 2016/09/01 by Steven.Hutton

	Fixing compile warning #rb none

Change 3110001 on 2016/09/01 by Steve.Robb

	PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)

Change 3111835 on 2016/09/02 by Steve.Robb

	Enforce uint8 on UENUM() enum classes.

	#jira UE-35224

Change 3111867 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 3111880 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'Views':  the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
	warning C6386: Buffer overrun while writing to 'ConstantBuffers':  the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.

Change 3111886 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices':  the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.

Change 3112025 on 2016/09/02 by Steve.Robb

	Static analysis fix:

	warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
	warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.

Change 3112051 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.

Change 3112066 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.

Change 3112093 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.

Change 3112110 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.

Change 3112123 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'CurDriver'.
	warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
	warning C6011: Dereferencing NULL pointer 'CurWorld'.

Change 3112157 on 2016/09/02 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.

Change 3112283 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.

Change 3113455 on 2016/09/05 by Chris.Wood

	CRP performance improvements (v1.1.25)

Change 3113468 on 2016/09/05 by Steve.Robb

	Reverting unnecessary merge in CL# 3112464.

Change 3113508 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.

Change 3113588 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration

Change 3113863 on 2016/09/06 by Steve.Robb

	Fix for this error:

	Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.

Change 3113864 on 2016/09/06 by Steve.Robb

	Misc static analysis fixes for VS2015 Update 2.

Change 3113918 on 2016/09/06 by Ben.Marsh

	Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.

Change 3114293 on 2016/09/06 by Steve.Robb

	Static analysis fixes for Visual Studio Update 2.

Change 3115732 on 2016/09/07 by Steve.Robb

	Static analysis fix: warning C6262: Function uses '121180' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.

Change 3115754 on 2016/09/07 by Steve.Robb

	GObjectArrayForDebugVisualizers init order fix.
	Removal of obsolete FName visualizer helper code.

Change 3115774 on 2016/09/07 by Steve.Robb

	Fix for ICE by moving static variables into their own file and removing const return types.

	#jira UE-35597

Change 3116061 on 2016/09/07 by Steve.Robb

	Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.

Change 3117478 on 2016/09/08 by Steve.Robb

	Static analysis fixes in third party code, using a new macro-based system.

Change 3119152 on 2016/09/09 by Steve.Robb

	TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.

Change 3119200 on 2016/09/09 by Steve.Robb

	Fix for destructors not being called in TSparseArray move assignment.

Change 3119568 on 2016/09/09 by Steve.Robb

	Fix for TSparseArray visualizer.

Change 3119591 on 2016/09/09 by Steve.Robb

	New MakeShared function which allocates the object and reference controller in a single block.

Change 3120281 on 2016/09/09 by Steve.Robb

	Fix for ICE on static analysis build.

	#jira UE-35596

Change 3120786 on 2016/09/12 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.

Change 3120787 on 2016/09/12 by Steve.Robb

	Removal of TEnumAsByte on enum classes.

Change 3120789 on 2016/09/12 by Steve.Robb

	Static analysis fixes:

	warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE':  the readable size is '28' bytes, but '64' bytes may be read.
	warning C6101: Returning uninitialized memory '*pDescriptorDst'.  A successful path through the function does not set the named _Out_ parameter.

Change 3121234 on 2016/09/12 by Steve.Robb

	Unused ToBuildInfoString function declaration removed.

Change 3122616 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.

Change 3123070 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.

[CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00

2736 lines
198 KiB
INI

[Launch]
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Engine/Maps/Templates/Template_Default
GameDefaultMap=/Engine/Maps/Entry
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode="/Script/Engine.GameMode"
LocalMapOptions=
[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
PeerPort=7778
[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30
[Ping]
StackSize=1048576
[Voice]
bEnabled=false
bDuckingOptOut=true
[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/Engine.NavigationSystem
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
GameUserSettingsClassName=/Script/Engine.GameUserSettings
AIControllerClassName=/Script/AIModule.AIController
bAllowMatureLanguage=false
GameEngine=/Script/Engine.GameEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
SmallFontName=/Engine/EngineFonts/Roboto.Roboto
MediumFontName=/Engine/EngineFonts/Roboto.Roboto
LargeFontName=/Engine/EngineFonts/Roboto.Roboto
SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration=false
HostMigrationTimeout=15
ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
PlayOnConsoleSaveDir=Autosaves
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; green (LOD 1)
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; blue (etc...)
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; red
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
+LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; grey
+StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
+HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
+HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
+HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
+HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
+HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
MaxPixelShaderAdditiveComplexityCount=2000
MaxES2PixelShaderAdditiveComplexityCount=600
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
MaximumLoopIterationCount = 1000000
; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
bCanBlueprintsTickByDefault=true
; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
bOptimizeAnimBlueprintMemberVariableAccess=true
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.2
MaxLightMapDensity=0.8
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
bSmoothFrameRate=true
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
; This is the default (additive) color of selected objects in the editor
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
; This is the startup state of the OnScreenDebugMessage system
bEnableOnScreenDebugMessages=true
; This shows errors and warnings on screen
DurationOfErrorsAndWarningsOnHUD=0
NearClipPlane=10.0
bUseStreamingPause=false
; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize)
; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName
+ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static")
+ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor")
+ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
+ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
+ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
+ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
+ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
+ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory")
+ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume")
+ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
+ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
+ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
+ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
+ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
+ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
+ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
+ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
+ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
+ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
+ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
+ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
+ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
+ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
+ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
+ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
+ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
+ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
+ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
+ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
+ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
; Component name redirects
+ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
+ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
+ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
+ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
+ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
; Comments got moved to UnrealEd
+ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
+ActiveClassRedirects=(OldClassName="EdGraphNode_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
+ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight")
+ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight")
+ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight")
+ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight")
+ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight")
+ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight")
+ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
+ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight")
+ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
+ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
+K2FieldRedirects=(OldFieldName="SceneCaptureComponent2D.UpdateContent",NewFieldName="SceneCaptureComponent2D.CaptureScene")
+K2FieldRedirects=(OldFieldName="SceneCaptureComponentCube.UpdateContent",NewFieldName="SceneCaptureComponentCube.CaptureScene")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MassInKg",NewPropertyName="MassInKgOverride")
+TaggedPropertyRedirects=(ClassName="PhysicsAsset",OldPropertyName="Profiles",NewPropertyName="PhysicalAnimationProfiles")
; Redirects for EQSettings
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="LFFrequency",NewPropertyName="FrequencyCenter0")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="LFGain",NewPropertyName="Gain0")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFCutoffFrequency",NewPropertyName="FrequencyCenter1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFGain",NewPropertyName="Gain1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFBandwidth",NewPropertyName="Bandwidth1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="HFFrequency",NewPropertyName="FrequencyCenter2")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="HFGain",NewPropertyName="Gain2")
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass")
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
+ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume")
+ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
+ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
+EnumRedirects=(EnumName="EConstraintTransform",OldEnumEntry="EConstraintTransform::Absoluate",NewEnumEntry="EConstraintTransform::Absolute")
+EnumRedirects=(EnumName="EStereoLayerType",OldEnumEntry="EStereoLayerType::SLT_TorsoLocked",NewEnumEntry="EStereoLayerType::SLT_TrackerLocked")
;Navigation redirects
+ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true")
+ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea")
+ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
+ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
+ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent")
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
+EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight")
+EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays")
+K2FieldRedirects=(OldFieldName="NavigationPath.GetPathLenght",NewFieldName="NavigationPath.GetPathLength")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.bCanEverAffectNavigation",NewFieldName="ActorComponent.bCanEverAffectNavigation")
;Locked axis redirects
+ActiveClassRedirects=(OldClassName="ELockedAxis", NewClassName="EDOFMode")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Default",NewEnumEntry="EDOFMode::Default")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::X",NewEnumEntry="EDOFMode::YZPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Y",NewEnumEntry="EDOFMode::XZPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Z",NewEnumEntry="EDOFMode::XYPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Custom",NewEnumEntry="EDOFMode::CustomPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::None",NewEnumEntry="EDOFMode::None")
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="LockedAxisMode",NewPropertyName="DOFMode")
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="CustomLockedAxis",NewPropertyName="CustomDOFPlaneNormal")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Default",NewEnumEntry="EDOFMode::Default")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::X",NewEnumEntry="EDOFMode::YZPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Y",NewEnumEntry="EDOFMode::XZPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Z",NewEnumEntry="EDOFMode::XYPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Custom",NewEnumEntry="EDOFMode::CustomPlane")
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::None",NewEnumEntry="EDOFMode::None")
; Redirects for EQSettings
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="LFFrequency",NewPropertyName="FrequencyCenter0")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="LFGain",NewPropertyName="Gain0")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFCutoffFrequency",NewPropertyName="FrequencyCenter1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFGain",NewPropertyName="Gain1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="MFBandwidth",NewPropertyName="Bandwidth1")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="HFFrequency",NewPropertyName="FrequencyCenter2")
+TaggedPropertyRedirects=(ClassName="AudioEQEffect",OldPropertyName="HFGain",NewPropertyName="Gain2")
; mesh component
+TaggedPropertyRedirects=(ClassName="MeshComponent",OldPropertyName="Materials",NewPropertyName="OverrideMaterials")
;SkeletalMesh redirects
+TaggedPropertyRedirects=(ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize")
;Behavior Tree editor redirects
+ActiveClassRedirects=(OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery")
;Generic AI system redirects
+ActiveClassRedirects=(OldClassName="EEnvQueryParam",NewClassName="/Script/AIModule.EnvQueryTypes:EAIParamType")
+EnumRedirects=(EnumName="EAIParamType",OldEnumEntry="EEnvQueryParam::Float",NewEnumEntry="EAIParamType::Float")
+EnumRedirects=(EnumName="EAIParamType",OldEnumEntry="EEnvQueryParam::Int",NewEnumEntry="EAIParamType::Int")
+EnumRedirects=(EnumName="EAIParamType",OldEnumEntry="EEnvQueryParam::Bool",NewEnumEntry="EAIParamType::Bool")
+EnumRedirects=(EnumName="EPathFollowingResult",OldEnumEntry="EPathFollowingResult::Skipped",NewEnumEntry="EPathFollowingResult::Skipped_DEPRECATED")
+ActiveClassRedirects=(OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction")
+ActiveClassRedirects=(OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent")
;Landscape redirects
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords")
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch")
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight")
+ActiveClassRedirects=(OldClassName="Landscape",NewClassName="/Script/Landscape.Landscape")
+ActiveClassRedirects=(OldClassName="LandscapeGizmoActiveActor",NewClassName="/Script/Landscape.LandscapeGizmoActiveActor")
+ActiveClassRedirects=(OldClassName="LandscapeGizmoActor",NewClassName="/Script/Landscape.LandscapeGizmoActor")
+ActiveClassRedirects=(OldClassName="LandscapeProxy",NewClassName="/Script/Landscape.LandscapeProxy")
+ActiveClassRedirects=(OldClassName="LandscapeProxy",NewClassName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly="true")
+ActiveClassRedirects=(OldClassName="ControlPointMeshComponent",NewClassName="/Script/Landscape.ControlPointMeshComponent")
+ActiveClassRedirects=(OldClassName="LandscapeComponent",NewClassName="/Script/Landscape.LandscapeComponent")
+ActiveClassRedirects=(OldClassName="LandscapeGizmoRenderComponent",NewClassName="/Script/Landscape.LandscapeGizmoRenderComponent")
+ActiveClassRedirects=(OldClassName="LandscapeHeightfieldCollisionComponent",NewClassName="/Script/Landscape.LandscapeHeightfieldCollisionComponent")
+ActiveClassRedirects=(OldClassName="LandscapeInfo",NewClassName="/Script/Landscape.LandscapeInfo")
+ActiveClassRedirects=(OldClassName="LandscapeInfoMap",NewClassName="/Script/Landscape.LandscapeInfoMap")
+ActiveClassRedirects=(OldClassName="LandscapeLayerInfoObject",NewClassName="/Script/Landscape.LandscapeLayerInfoObject")
+ActiveClassRedirects=(OldClassName="LandscapeMaterialInstanceConstant",NewClassName="/Script/Landscape.LandscapeMaterialInstanceConstant")
+ActiveClassRedirects=(OldClassName="LandscapeMeshCollisionComponent",NewClassName="/Script/Landscape.LandscapeMeshCollisionComponent")
+ActiveClassRedirects=(OldClassName="LandscapeSplineControlPoint",NewClassName="/Script/Landscape.LandscapeSplineControlPoint")
+ActiveClassRedirects=(OldClassName="LandscapeSplineSegment",NewClassName="/Script/Landscape.LandscapeSplineSegment")
+ActiveClassRedirects=(OldClassName="LandscapeSplinesComponent",NewClassName="/Script/Landscape.LandscapeSplinesComponent")
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerBlend",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerBlend")
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords")
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch")
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight")
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeVisibilityMask",NewClassName="/Script/Landscape.MaterialExpressionLandscapeVisibilityMask")
;Procedural foliage redirects
+ActiveClassRedirects=(OldClassName="ProceduralFoliageActor",NewClassName="ProceduralFoliageVolume")
+ActiveClassRedirects=(OldClassName="ProceduralFoliage",NewClassName="ProceduralFoliageSpawner")
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="ProceduralFoliage",NewPropertyName="FoliageSpawner")
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="Overlap",NewPropertyName="TileOverlap")
+ActiveStructRedirects=(OldStructName="ProceduralFoliageTypeData",NewStructName="FoliageTypeObject")
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageSpawner", OldPropertyName="Types", NewPropertyName="FoliageTypes")
+TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="InitialMaxAge", NewPropertyName="MaxInitialAge")
+TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="bGrowsInShade", NewPropertyName="bSpawnsInShade")
;Perlin noise redirects
+EnumRedirects=(EnumName="ENoiseFunction",OldEnumEntry="NOISEFUNCTION_Simplex",NewEnumEntry="NOISEFUNCTION_SimplexTex")
+EnumRedirects=(EnumName="ENoiseFunction",OldEnumEntry="NOISEFUNCTION_Perlin",NewEnumEntry="NOISEFUNCTION_GradientTex")
+EnumRedirects=(EnumName="ENoiseFunction",OldEnumEntry="NOISEFUNCTION_FastGradient",NewEnumEntry="NOISEFUNCTION_GradientTex3D")
+EnumRedirects=(EnumName="ENoiseFunction",OldEnumEntry="NOISEFUNCTION_Gradient",NewEnumEntry="NOISEFUNCTION_ValueALU")
;Shortened animation compression algorithm class names
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys")
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw")
; Moving animation nodes from Engine to AnimGraphRuntime (4.9 era)
+ActiveClassRedirects=(OldClassName="ComponentType",NewClassName="/Script/AnimGraphRuntime.ComponentType")
+ActiveClassRedirects=(OldClassName="AnimNode_BoneDrivenController",NewClassName="/Script/AnimGraphRuntime.AnimNode_BoneDrivenController")
+ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_CopyBone")
+ActiveClassRedirects=(OldClassName="AnimNode_HandIKRetargeting",NewClassName="/Script/AnimGraphRuntime.AnimNode_HandIKRetargeting")
+ActiveClassRedirects=(OldClassName="AxisOption",NewClassName="/Script/AnimGraphRuntime.AxisOption")
+ActiveClassRedirects=(OldClassName="InterpolationBlend",NewClassName="/Script/AnimGraphRuntime.InterpolationBlend")
+ActiveClassRedirects=(OldClassName="AnimNode_LookAt",NewClassName="/Script/AnimGraphRuntime.AnimNode_LookAt")
+ActiveClassRedirects=(OldClassName="BoneModificationMode",NewClassName="/Script/AnimGraphRuntime.BoneModificationMode")
+ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_ModifyBone")
+ActiveClassRedirects=(OldClassName="BoneAxis",NewClassName="/Script/AnimGraphRuntime.BoneAxis")
+ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/AnimGraphRuntime.AnimNode_RotationMultiplier")
+ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/AnimGraphRuntime.AnimNode_SkeletalControlBase")
+ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_SpringBone")
+ActiveClassRedirects=(OldClassName="AnimNode_Trail",NewClassName="/Script/AnimGraphRuntime.AnimNode_Trail")
+ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/AnimGraphRuntime.AnimNode_TwoBoneIK")
+ActiveClassRedirects=(OldClassName="AnimNode_WheelHandler",NewClassName="/Script/AnimGraphRuntime.AnimNode_WheelHandler")
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
+ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
; Moving more animation nodes from Engine to AnimGraphRuntime (4.10 era)
+ActiveClassRedirects=(OldClassName="AnimNode_ApplyAdditive",NewClassName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendListBase",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendListByBool",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendListByEnum",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendListByInt",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpaceEvaluator",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpacePlayer",NewClassName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
+ActiveClassRedirects=(OldClassName="AnimNode_LayeredBoneBlend",NewClassName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
+ActiveClassRedirects=(OldClassName="AnimNode_RefPose",NewClassName="/Script/AnimGraphRuntime.AnimNode_RefPose")
+ActiveClassRedirects=(OldClassName="AnimNode_MeshSpaceRefPose",NewClassName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
+ActiveClassRedirects=(OldClassName="AnimNode_Root",NewClassName="/Script/AnimGraphRuntime.AnimNode_Root")
+ActiveClassRedirects=(OldClassName="AnimNode_RotateRootBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
+ActiveClassRedirects=(OldClassName="AnimNode_RotationOffsetBlendSpace",NewClassName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
+ActiveClassRedirects=(OldClassName="AnimNode_SequenceEvaluator",NewClassName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
+ActiveClassRedirects=(OldClassName="AnimNode_Slot",NewClassName="/Script/AnimGraphRuntime.AnimNode_Slot")
+ActiveClassRedirects=(OldClassName="AnimationNode_TwoWayBlend",NewClassName="/Script/AnimGraphRuntime.AnimationNode_TwoWayBlend")
; Moving cached pose node back to engine
+ActiveClassRedirects=(OldClassName="AnimNode_SaveCachedPose",NewClassName="/Script/Engine.AnimNode_SaveCachedPose")
; Rename OrientationDriver to PoseDriver
+ActiveClassRedirects=(OldClassName="AnimGraphNode_OrientationDriver",NewClassName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
+ActiveStructRedirects=(OldStructName="AnimNode_OrientationDriver",NewStructName="AnimNode_PoseDriver")
+TaggedPropertyRedirects=(ClassName="AnimNode_Trail",OldPropertyName="TrailRelaxationCurve",NewPropertyName="TrailRelaxationSpeed")
;Anim Dynamics redirects
+EnumRedirects=(EnumName="AnimPhysLinearConstraintType",OldEnumEntry="AnimPhysAxisType::Limited",NewEnumEntry="AnimPhysLinearConstraintType::Limited")
+EnumRedirects=(EnumName="AnimPhysLinearConstraintType",OldEnumEntry="AnimPhysAxisType::Limited",NewEnumEntry="AnimPhysLinearConstraintType::Limited")
+EnumRedirects=(EnumName="AnimPhysAngularConstraintType",OldEnumEntry="AnimPhysConstraintType::Angular",NewEnumEntry="AnimPhysAngularConstraintType::Angular")
+EnumRedirects=(EnumName="AnimPhysAngularConstraintType",OldEnumEntry="AnimPhysConstraintType::Cone",NewEnumEntry="AnimPhysAngularConstraintType::Cone")
; Renamed all user-exposed locations for rotator fields to display as XYZ (RPY) instead of YPR (4.9 era)
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.BreakRot", NewFieldName="KismetMathLibrary.BreakRotator")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.MakeRot", NewFieldName="KismetMathLibrary.MakeRotator")
; Made UEdGraphPin not a UObject to reduce GC overhead, improve load times:
+TaggedPropertyRedirects=(ClassName="EdGraphNode",OldPropertyName="Pins",NewPropertyName="DeprecatedPins")
+TaggedPropertyRedirects=(ClassName="Blueprint",OldPropertyName="PinWatches",NewPropertyName="DeprecatedPinWatches")
+ActiveClassRedirects=(OldClassName="EdGraphPin",NewClassName="/Script/Engine.EdGraphPin_Deprecated")
;AIModule redirections
+ActiveClassRedirects=(OldClassName="AIController",NewClassName="/Script/AIModule.AIController")
+ActiveClassRedirects=(OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface")
+ActiveClassRedirects=(OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem")
+ActiveClassRedirects=(OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes")
+ActiveClassRedirects=(OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent")
+ActiveClassRedirects=(OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy")
+ActiveClassRedirects=(OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary")
+ActiveClassRedirects=(OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree")
+ActiveClassRedirects=(OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent")
+ActiveClassRedirects=(OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager")
+ActiveClassRedirects=(OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes")
+ActiveClassRedirects=(OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent")
+ActiveClassRedirects=(OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData")
+ActiveClassRedirects=(OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode")
+ActiveClassRedirects=(OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode")
+ActiveClassRedirects=(OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator")
+ActiveClassRedirects=(OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary")
+ActiveClassRedirects=(OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode")
+ActiveClassRedirects=(OldClassName="BTService",NewClassName="/Script/AIModule.BTService")
+ActiveClassRedirects=(OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode")
+ActiveClassRedirects=(OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String")
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector")
+ActiveClassRedirects=(OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector")
+ActiveClassRedirects=(OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence")
+ActiveClassRedirects=(OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel")
+ActiveClassRedirects=(OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard")
+ActiveClassRedirects=(OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase")
+ActiveClassRedirects=(OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase")
+ActiveClassRedirects=(OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries")
+ActiveClassRedirects=(OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck")
+ActiveClassRedirects=(OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown")
+ActiveClassRedirects=(OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist")
+ActiveClassRedirects=(OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
+ActiveClassRedirects=(OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone")
+ActiveClassRedirects=(OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop")
+ActiveClassRedirects=(OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
+ActiveClassRedirects=(OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal")
+ActiveClassRedirects=(OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit")
+ActiveClassRedirects=(OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase")
+ActiveClassRedirects=(OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase")
+ActiveClassRedirects=(OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus")
+ActiveClassRedirects=(OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase")
+ActiveClassRedirects=(OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase")
+ActiveClassRedirects=(OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise")
+ActiveClassRedirects=(OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward")
+ActiveClassRedirects=(OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo")
+ActiveClassRedirects=(OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound")
+ActiveClassRedirects=(OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior")
+ActiveClassRedirects=(OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery")
+ActiveClassRedirects=(OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait")
+ActiveClassRedirects=(OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery")
+ActiveClassRedirects=(OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator")
+ActiveClassRedirects=(OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager")
+ActiveClassRedirects=(OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption")
+ActiveClassRedirects=(OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest")
+ActiveClassRedirects=(OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes")
+ActiveClassRedirects=(OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface")
+ActiveClassRedirects=(OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent")
+ActiveClassRedirects=(OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn")
+ActiveClassRedirects=(OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase")
+ActiveClassRedirects=(OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item")
+ActiveClassRedirects=(OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints")
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid")
+ActiveClassRedirects=(OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point")
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase")
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance")
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot")
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding")
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace")
+ActiveClassRedirects=(OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface")
+ActiveClassRedirects=(OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent")
+ActiveClassRedirects=(OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager")
+ActiveClassRedirects=(OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent")
+ActiveClassRedirects=(OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent")
+TaggedPropertyRedirects=(ClassName="EnvQueryTest",OldPropertyName="bDefineSweetSpot",NewPropertyName="bDefineReferenceValue")
+TaggedPropertyRedirects=(ClassName="EnvQueryTest",OldPropertyName="SweetSpotValue",NewPropertyName="ReferenceValue")
;Moving lots of Niagara out of Eninge and UnrealEd to Niagara and NiagaraEditor.
+ActiveClassRedirects=(OldClassName="NiagaraScriptSource",NewClassName="/Script/NiagaraEditor.NiagaraScriptSource")
+ActiveClassRedirects=(OldClassName="NiagaraNodeWriteDataSet",NewClassName="/Script/NiagaraEditor.NiagaraNodeWriteDataSet")
+ActiveClassRedirects=(OldClassName="NiagaraNodeReadDataSet",NewClassName="/Script/NiagaraEditor.NiagaraNodeReadDataSet")
+ActiveClassRedirects=(OldClassName="NiagaraNodeOutputUpdate",NewClassName="/Script/NiagaraEditor.NiagaraNodeOutputUpdate")
+ActiveClassRedirects=(OldClassName="NiagaraNodeOutput",NewClassName="/Script/NiagaraEditor.NiagaraNodeOutput")
+ActiveClassRedirects=(OldClassName="NiagaraNodeOp",NewClassName="/Script/NiagaraEditor.NiagaraNodeOp")
+ActiveClassRedirects=(OldClassName="NiagaraNodeInput",NewClassName="/Script/NiagaraEditor.NiagaraNodeInput")
+ActiveClassRedirects=(OldClassName="NiagaraNodeGetAttr",NewClassName="/Script/NiagaraEditor.NiagaraNodeGetAttr")
+ActiveClassRedirects=(OldClassName="NiagaraNodeFunctionCall",NewClassName="/Script/NiagaraEditor.NiagaraNodeFunctionCall")
+ActiveClassRedirects=(OldClassName="NiagaraNodeConstant",NewClassName="/Script/NiagaraEditor.NiagaraNodeConstant")
+ActiveClassRedirects=(OldClassName="NiagaraNode",NewClassName="/Script/NiagaraEditor.NiagaraNode")
+ActiveClassRedirects=(OldClassName="NiagaraGraph",NewClassName="/Script/NiagaraEditor.NiagaraGraph")
+ActiveClassRedirects=(OldClassName="EdGraphSchema_Niagara",NewClassName="/Script/NiagaraEditor.EdGraphSchema_Niagara")
+ActiveClassRedirects=(OldClassName="NiagaraScriptFactoryNew",NewClassName="/Script/NiagaraEditor.NiagaraScriptFactoryNew")
+ActiveClassRedirects=(OldClassName="NiagaraEffectFactoryNew",NewClassName="/Script/NiagaraEditor.NiagaraEffectFactoryNew")
+ActiveClassRedirects=(OldClassName="ActorFactoryNiagara",NewClassName="/Script/NiagaraEditor.ActorFactoryNiagara")
+ActiveClassRedirects=(OldClassName="NiagaraSpriteRendererProperties",NewClassName="/Script/Niagara.NiagaraSpriteRendererProperties")
+ActiveClassRedirects=(OldClassName="NiagaraRibbonRendererProperties",NewClassName="/Script/Niagara.NiagaraRibbonRendererProperties")
+ActiveClassRedirects=(OldClassName="NiagaraMeshRendererProperties",NewClassName="/Script/Niagara.NiagaraMeshRendererProperties")
+ActiveClassRedirects=(OldClassName="NiagaraEffectRendererProperties",NewClassName="/Script/Niagara.NiagaraEffectRendererProperties")
; MovieSceneCore moved to MovieScene
+ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCore", NewGameName="/Script/MovieScene")
+ActiveClassRedirects=(OldClassName="MovieScene",NewClassName="/Script/MovieScene.MovieScene")
+ActiveClassRedirects=(OldClassName="MovieSceneBindings",NewClassName="/Script/MovieScene.MovieSceneBindings")
+ActiveClassRedirects=(OldClassName="MovieScenePropertyTrack",NewClassName="/Script/MovieScene.MovieScenePropertyTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneSection",NewClassName="/Script/MovieScene.MovieSceneSection")
+ActiveClassRedirects=(OldClassName="MovieSceneTrack",NewClassName="/Script/MovieScene.MovieSceneTrack")
+ActiveClassRedirects=(OldClassName="RuntimeMovieScenePlayer",NewClassName="/Script/MovieScene.RuntimeMovieScenePlayer")
+ActiveStructRedirects=(OldStructName="MovieSceneSpawnable",NewStructName="/Script/MovieScene.MovieSceneSpawnable")
+ActiveStructRedirects=(OldStructName="MovieScenePossessable",NewStructName="/Script/MovieScene.MovieScenePossessable")
+ActiveStructRedirects=(OldStructName="MovieSceneEditorData",NewStructName="/Script/MovieScene.MovieSceneEditorData")
+ActiveStructRedirects=(OldStructName="MovieSceneObjectBinding",NewStructName="/Script/MovieScene.MovieSceneBinding")
+ActiveStructRedirects=(OldStructName="MovieSceneBoundObject",NewStructName="/Script/MovieScene.MovieSceneBoundObject")
; MovieSceneCoreTypes moved to MovieSceneTracks
+ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCoreTypes", NewGameName="/Script/MovieSceneTracks")
+ActiveClassRedirects=(OldClassName="MovieScene3DTransformSection",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformSection")
+ActiveClassRedirects=(OldClassName="MovieSceneAnimationSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationSection")
+ActiveClassRedirects=(OldClassName="MovieSceneAudioSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioSection")
+ActiveClassRedirects=(OldClassName="MovieSceneBoolSection",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolSection")
+ActiveClassRedirects=(OldClassName="MovieSceneByteSection",NewClassName="/Script/MovieSceneTracks.MovieSceneByteSection")
+ActiveClassRedirects=(OldClassName="MovieSceneColorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneColorSection")
+ActiveClassRedirects=(OldClassName="MovieSceneFloatSection",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatSection")
+ActiveClassRedirects=(OldClassName="MovieSceneParticleSection",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleSection")
+ActiveClassRedirects=(OldClassName="MovieSceneVectorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorSection")
+ActiveClassRedirects=(OldClassName="SubMovieSceneSection",NewClassName="/Script/MovieSceneTracks.SubMovieSceneSection")
+ActiveClassRedirects=(OldClassName="MovieScene3DTransformTrack",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneAnimationTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneAudioTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneBoolTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneByteTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneByteTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneColorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneColorTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneDirectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneDirectorTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneFloatTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneParticleTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneVectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorTrack")
+ActiveClassRedirects=(OldClassName="SubMovieSceneTrack",NewClassName="/Script/MovieSceneTracks.SubMovieSceneTrack")
; MovieSceneShot* renamed to MovieSceneCameraCut*
+ActiveClassRedirects=(OldClassName="MovieSceneShotTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
+ActiveClassRedirects=(OldClassName="MovieSceneShotSection",NewClassName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
+TaggedPropertyRedirects=(ClassName="MovieSceneShotSection",OldPropertyName="ShotNumber",NewPropertyName="CameraCutNumber")
+TaggedPropertyRedirects=(ClassName="MovieScene",OldPropertyName="ShotTrack",NewPropertyName="CameraCutTrack")
; CineCameraActor moved to CinematicCamera
+ActiveClassRedirects=(OldClassName="CineCameraActor",NewClassName="/Script/CinematicCamera.CineCameraActor")
+ActiveClassRedirects=(OldClassName="CineCameraComponent",NewClassName="/Script/CinematicCamera.CineCameraComponent")
; We renamed EditorGameAgnosticSettings to be less imposing
+ActiveClassRedirects=(OldClassName="EditorGameAgnosticSettings",NewClassName="/Script/UnrealEd.EditorSettings")
+ActiveClassRedirects=(OldClassName="EditorUserSettings",NewClassName="/Script/UnrealEd.EditorPerProjectUserSettings")
+K2FieldRedirects=(OldFieldName="BTTask_MoveDirectlyToward.bForceMoveToLocation",NewFieldName="bDisablePathUpdateOnGoalLocationChange")
+K2FieldRedirects=(OldFieldName="BTFunctionLibrary.GetBlackboard", NewFieldName="BTFunctionLibrary.GetOwnersBlackboard")
; FunctionalTesting module
+K2FieldRedirects=(OldFieldName="FunctionalTest.WantsToRunAgain", NewFieldName="FunctionalTest.OnWantsReRunCheck")
+K2FieldRedirects=(OldFieldName="FunctionalTest.GetAdditionalTestFinishedMessage", NewFieldName="FunctionalTest.OnAdditionalTestFinishedMessageRequest")
; Renamed SpriteComponent to BillboardComponent
+ActiveClassRedirects=(OldClassName="SpriteComponent",NewClassName="BillboardComponent")
+ActiveClassRedirects=(OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent")
; Widget Blueprint Redirects
+ActiveClassRedirects=(OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint")
+ActiveClassRedirects=(OldClassName="SReply",NewClassName="EventReply")
+K2FieldRedirects=(OldFieldName="Widget.Visiblity", NewFieldName="Widget.Visibility")
+TaggedPropertyRedirects=(ClassName="MultiLineEditableText",OldPropertyName="bAutoWrapText",NewPropertyName="AutoWrapText")
+TaggedPropertyRedirects=(ClassName="MultiLineEditableTextBox",OldPropertyName="bAutoWrapText",NewPropertyName="AutoWrapText")
; Renamed ScriptComponent to ScriptPluginComponent
+ActiveClassRedirects=(OldClassName="ScriptComponent",NewClassName="ScriptPluginComponent")
; Renamed movie scene animations to movie scene sequences
+ActiveClassRedirects=(OldClassName="NiagaraAnimation",NewClassName="NiagaraSequence")
; Moved Oculus code to a shared plugin module
+ActiveGameNameRedirects=(OldGameName="/Script/OculusRift.OculusFunctionLibrary", NewGameName="/Script/OculusLibrary.OculusFunctionLibrary")
;EAxis rename
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X")
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y")
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z")
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None")
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None")
;EKinematicBonesUpdateToPhysics rename
+EnumRedirects=(EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones")
;EPhysicsType rename
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic")
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated")
;Struct Redirects for UE4
+ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
+ActiveStructRedirects=(OldStructName="KeyboardEvent",NewStructName="KeyEvent")
+ActiveStructRedirects=(OldStructName="KeyboardFocusEvent",NewStructName="FocusEvent")
+EnumRedirects=(EnumName="EComponentCreationMethod", OldEnumEntry="EComponentCreationMethod::ConstructionScript", NewEnumEntry="EComponentCreationMethod::SimpleConstructionScript")
+ActiveClassRedirects=(OldClassName="ESteamVRTrackingSpace",NewClassName="EHMDTrackingOrigin")
+K2FieldRedirects=(OldFieldName="SteamVRFunctionLibrary.SetTrackingSpace", NewFieldName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
+K2FieldRedirects=(OldFieldName="SteamVRFunctionLibrary.GetTrackingSpace", NewFieldName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
; Property name redirects
+TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan")
+TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent")
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin")
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax")
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin")
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bCrouchMovesCharacterDown",NewPropertyName="bCrouchMaintainsBaseLocation")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleUp",NewPropertyName="NavMeshProjectionHeightScaleUp")
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleDown",NewPropertyName="NavMeshProjectionHeightScaleDown")
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval")
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns")
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration")
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration")
+TaggedPropertyRedirects=(ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold")
+TaggedPropertyRedirects=(ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed")
+TaggedPropertyRedirects=(ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn")
+TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUseControllerViewRotation",NewPropertyName="bUsePawnControlRotation")
+TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation")
+TaggedPropertyRedirects=(ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation")
+TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject")
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp")
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias")
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks")
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange")
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange")
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy")
+TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent")
+TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent")
+TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableName",NewPropertyName="SCSVariableName")
+TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableGuid",NewPropertyName="AssociatedGuid")
;Vim rename
+TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims")
; SkinnedMeshComponent
+TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag")
; AnimSequence
+TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource")
+TaggedPropertyRedirects=(ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName")
; GameplayEffect
+TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="InheritableClearTagsContainer", NewPropertyName="RemoveGameplayEffectsWithTags")
+TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="IsInhibited", NewPropertyName="bIsInhibited")
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Predictive",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalPredicted")
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Client",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalOnly")
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Server",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::ServerInitiated")
+K2FieldRedirects=(OldFieldName="AbilitySystemComponent.TryActivateAbilityByTag",NewFieldName="AbilitySystemComponent.TryActivateAbilitiesByTag")
+K2FieldRedirects=(OldFieldName="AbilitySystemComponent.GetEffectContext",NewFieldName="AbilitySystemComponent.MakeEffectContext")
+EnumRedirects=(EnumName="EOrionRootMotionFinishVelocityMode",OldEnumEntry="EOrionRootMotionFinishVelocityMode::MaintainLastRootMotionVelocity",NewEnumEntry="ERootMotionFinishVelocityMode::MaintainLastRootMotionVelocity")
+EnumRedirects=(EnumName="EOrionRootMotionFinishVelocityMode",OldEnumEntry="EOrionRootMotionFinishVelocityMode::SetVelocity",NewEnumEntry="ERootMotionFinishVelocityMode::SetVelocity")
;EMeshComponentUpdateFlags rename
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones")
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose")
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered")
; Paper2D modifications (4.2 era)
+TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride")
; Paper2D modifications (4.3 era)
+ActiveClassRedirects=(OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent")
+ActiveClassRedirects=(OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent")
+ActiveClassRedirects=(OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor")
; Paper2D modifications (4.7 era)
+ActiveClassRedirects=(OldClassName="PaperTileMapRenderComponent",NewClassName="/Script/Paper2D.PaperTileMapComponent")
; Paper2D modifications (4.8 era)
+ActiveStructRedirects=(OldStructName="SpritePolygon",NewStructName="SpriteGeometryShape")
+ActiveStructRedirects=(OldStructName="SpritePolygonCollection",NewStructName="SpriteGeometryCollection")
+TaggedPropertyRedirects=(ClassName="SpriteGeometryCollection",OldPropertyName="Polygons",NewPropertyName="Shapes")
+TaggedPropertyRedirects=(ClassName="PaperTileSet",OldPropertyName="ExperimentalPerTileData",NewPropertyName="PerTileData")
; Paper2D modifications (4.8.1 era)
+ActiveClassRedirects=(OldClassName="PaperSpriteSheet",NewClassName="/Script/PaperSpritesheetImporter.PaperSpriteSheet")
; collision response container refactor
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody")
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic")
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic")
;bodysetup enums moved out of header
+ActiveClassRedirects=(OldClassName="ECollisionTraceFlag",NewClassName="/Script/Engine.BodySetupEnums:ECollisionTraceFlag")
+ActiveClassRedirects=(OldClassName="EBodyCollisionResponse",NewClassName="/Script/Engine.BodySetupEnums:EBodyCollisionResponse")
+ActiveClassRedirects=(OldClassName="EPhysicsType",NewClassName="/Script/Engine.BodySetupEnums:EPhysicsType")
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType")
+K2FieldRedirects=(OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo")
+K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo")
+K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor")
;Notify Time Change
+TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime")
+TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime")
;Rename APlayerCamera to APlayerCameraManager
+ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager")
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager")
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass")
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager")
; Renamed FMovieScenePossessable::ParentSpawnableGuid to ParentGuid
+TaggedPropertyRedirects=(ClassName="FMovieScenePossessable",OldPropertyName="ParentSpawnableGuid",NewPropertyName="ParentGuid")
; Enum redirects
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right")
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left")
+EnumRedirects=(EnumName="ESuggestProjVelocityTraceOption",OldEnumEntry="OnlyTraceWhileAsceding",NewEnumEntry="OnlyTraceWhileAscending")
; ModifyFrequency -> Mobility
+TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility")
+K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility")
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static")
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary")
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable")
+ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility")
; MaterialLightingModel -> MaterialShadingModel
+TaggedPropertyRedirects=(ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel")
+TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+EnumRedirects=(EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel")
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit")
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit")
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface")
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin")
+ActiveClassRedirects=(OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel")
; enum change of attach location type
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset")
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition")
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget")
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional")
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional")
; Kismet function redirects
; Must specify class and and function name for old function, and just function name for new function (class name is optional)
+K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController")
+K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld")
+K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag")
+K2FieldRedirects=(OldFieldName="Actor.SetTickEnabled", NewFieldName="Actor.SetActorTickEnabled")
+K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel")
+K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel")
+K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel")
+K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter")
+K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter")
+K2FieldRedirects=(OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce")
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating")
+K2FieldRedirects=(OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement")
+K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation")
+K2FieldRedirects=(OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn")
+K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput")
+K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput")
+K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput")
+K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint")
+K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus")
+K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection")
;MID rename
+K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
+K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom", NewParamName="Source")
; Kismet property redirects
; Must specify class and a property name for old property, and just the property name for the new property (class name is optional)
+K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap")
+K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap")
+K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature")
+K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor")
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveInitializeComponent",NewFieldName="ActorComponent.ReceiveBeginPlay")
+K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveUninitializeComponent",NewFieldName="ActorComponent.ReceiveEndPlay")
+TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsInitializeComponent",NewPropertyName="bWantsBeginPlay")
+EnumRedirects=(EnumName="EEndPlayReason",OldEnumEntry="EEndPlayReason::ActorDestroyed",NewEnumEntry="EEndPlayReason::Destroyed")
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.K2_AddActorLocalOffset")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent")
+TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent")
;
; Add FHitResult to swept movement, and use wrappers for K2 methods
;
+K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation")
+K2FieldRedirects=(OldFieldName="Actor.SetActorRotation",NewFieldName="Actor.K2_SetActorRotation")
+K2FieldRedirects=(OldFieldName="Actor.SetActorTransform",NewFieldName="Actor.K2_SetActorTransform")
+K2FieldRedirects=(OldFieldName="Actor.SetActorLocationAndRotation",NewFieldName="Actor.K2_SetActorLocationAndRotation")
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldOffset",NewFieldName="Actor.K2_AddActorWorldOffset")
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldRotation",NewFieldName="Actor.K2_AddActorWorldRotation")
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldTransform",NewFieldName="Actor.K2_AddActorWorldTransform")
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalOffset",NewFieldName="Actor.K2_AddActorLocalOffset")
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalRotation",NewFieldName="Actor.K2_AddActorLocalRotation")
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTransform",NewFieldName="Actor.K2_AddActorLocalTransform")
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeLocation",NewFieldName="Actor.K2_SetActorRelativeLocation")
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeRotation",NewFieldName="Actor.K2_SetActorRelativeRotation")
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTransform",NewFieldName="Actor.K2_SetActorRelativeTransform")
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.K2_SetActorRelativeLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation")
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay")
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature")
; AttachTo change - changed bMaintainWorldPosition to enum
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewFieldName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.K2_SetRelativeLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetRelativeLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.K2_AddLocalOffset")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.K2_SetWorldLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetWorldLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.K2_AddRelativeLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation")
;
; Add FHitResult to swept movement, and use wrappers for K2 methods
;
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeLocation",NewFieldName="SceneComponent.K2_SetRelativeLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeRotation",NewFieldName="SceneComponent.K2_SetRelativeRotation")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTransform",NewFieldName="SceneComponent.K2_SetRelativeTransform")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeLocation",NewFieldName="SceneComponent.K2_AddRelativeLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeRotation",NewFieldName="SceneComponent.K2_AddRelativeRotation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalOffset",NewFieldName="SceneComponent.K2_AddLocalOffset")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalRotation",NewFieldName="SceneComponent.K2_AddLocalRotation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTransform",NewFieldName="SceneComponent.K2_AddLocalTransform")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldLocation",NewFieldName="SceneComponent.K2_SetWorldLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldRotation",NewFieldName="SceneComponent.K2_SetWorldRotation")
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTransform",NewFieldName="SceneComponent.K2_SetWorldTransform")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldOffset",NewFieldName="SceneComponent.K2_AddWorldOffset")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldRotation",NewFieldName="SceneComponent.K2_AddWorldRotation")
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldTransform",NewFieldName="SceneComponent.K2_AddWorldTransform")
+K2FieldRedirects=(OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor")
+K2FieldRedirects=(OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation")
+K2FieldRedirects=(OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation")
+K2FieldRedirects=(OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass")
+K2FieldRedirects=(OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent")
+K2FieldRedirects=(OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent")
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration")
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration")
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.Speed",NewFieldName="ProjectileMovementComponent.InitialSpeed")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.JumpZ",NewFieldName="CharacterMovementComponent.JumpZVelocity")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GroundSpeed",NewFieldName="CharacterMovementComponent.MaxWalkSpeed")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AirSpeed",NewFieldName="CharacterMovementComponent.MaxFlySpeed")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.WaterSpeed",NewFieldName="CharacterMovementComponent.MaxSwimSpeed")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bOrientToMovement",NewFieldName="CharacterMovementComponent.bOrientRotationToMovement")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bCrouchMovesCharacterDown",NewFieldName="CharacterMovementComponent.bCrouchMaintainsBaseLocation")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange")
+K2FieldRedirects=(OldFieldName="CameraComponent.bUseControllerViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation")
+K2FieldRedirects=(OldFieldName="CameraComponent.bUsePawnViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation")
+K2FieldRedirects=(OldFieldName="SpringArmComponent.bUseControllerViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation")
+K2FieldRedirects=(OldFieldName="SpringArmComponent.bUsePawnViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation")
+K2FieldRedirects=(OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed")
+K2FieldRedirects=(OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier")
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration")
+K2FieldRedirects=(OldFieldName="Pawn.GetMovementInputVector",NewFieldName="Pawn.K2_GetMovementInputVector")
+K2FieldRedirects=(OldFieldName="PawnMovementComponent.GetInputVector",NewFieldName="PawnMovementComponent.K2_GetInputVector")
+K2FieldRedirects=(OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale")
+K2FieldRedirects=(OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale")
+K2FieldRedirects=(OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight")
+K2FieldRedirects=(OldFieldName="LightComponent.SetBrightness",NewFieldName="LightComponent.SetIntensity")
+K2FieldRedirects=(OldFieldName="SkyLightComponent.SetBrightness",NewFieldName="SkyLightComponent.SetIntensity")
+K2FieldRedirects=(OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame")
+K2FieldRedirects=(OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix")
+K2FieldRedirects=(OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier")
+K2FieldRedirects=(OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier")
+K2FieldRedirects=(OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_VectorVector",NewFieldName="EqualEqual_VectorVector")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_RotatorRotator",NewFieldName="EqualEqual_RotatorRotator")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.ProjectOnTo",NewFieldName="ProjectVectorOnToVector")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.X", NewParamName="V")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.Y", NewParamName="Target")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform", NewParamName="Transform")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform", NewParamName="ParentTransform")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity")
+K2FieldRedirects=(OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera")
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue")
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue")
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue")
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue")
+K2FieldRedirects=(OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic")
+K2FieldRedirects=(OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation")
+K2FieldRedirects=(OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED")
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight")
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight")
; Matinee redirects (starts-with match and replace)
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
; GRI refactor redirects
+ActiveClassRedirects=(OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState")
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState")
+ActiveClassRedirects=(OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode")
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode")
+TaggedPropertyRedirects=(ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode")
+ActiveClassRedirects=(OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState")
+TaggedPropertyRedirects=(ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="AutoPossess",NewPropertyName="AutoPossessPlayer")
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+TaggedPropertyRedirects=(ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
+TaggedPropertyRedirects=(ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
+ActiveClassRedirects=(OldClassName="FormatTextArgument", NewClassName="/Script/Engine.FormatArgumentData")
+ActiveStructRedirects=(OldStructName="FormatTextArgument",NewStructName="/Script/Engine.FormatArgumentData")
+TaggedPropertyRedirects=(ClassName="FormatArgumentData",OldPropertyName="TextValue",NewPropertyName="ArgumentValue")
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength")
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction")
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd")
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset")
+TaggedPropertyRedirects=(ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration")
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight")
+ActiveClassRedirects=(OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type")
;
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass")
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation")
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation")
; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location")
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetMoveIgnoreActors", NewFieldName="PrimitiveComponent.CopyArrayOfMoveIgnoreActors")
+EnumRedirects=(EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew")
; AnimNotify parameter change
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation")
; UMG Controller Input Changes
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyboardFocusReceived.InKeyboardFocusEvent", NewParamName="InFocusEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="UserWidget.OnKeyboardFocusLost.InKeyboardFocusEvent", NewParamName="InFocusEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnPreviewKeyDown.InKeyboardEvent", NewParamName="InKeyEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyDown.InKeyboardEvent", NewParamName="InKeyEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyUp.InKeyboardEvent", NewParamName="InKeyEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerAnalogValueChanged.ControllerEvent", NewParamName="InAnalogInputEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonPressed.ControllerEvent", NewParamName="InKeyEvent")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonReleased.ControllerEvent", NewParamName="InKeyEvent")
; CreateEvent improvements:
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CreateDelegate", OldParamName="InputObject", NewParamName="self")
; UMG Checkbox State Rename
+ActiveClassRedirects=(OldClassName="ESlateCheckBoxState", NewClassName="/Script/SlateCore.ECheckBoxState")
+ActiveClassRedirects=(OldClassName="ECheckBoxState",NewClassName="/Script/SlateCore.ECheckBoxState")
; UMG Moving FAnchor to Slate
+ActiveClassRedirects=(OldClassName="Anchors",NewClassName="/Script/Slate.Anchors")
+ActiveStructRedirects=(OldStructName="Anchors",NewStructName="/Script/Slate.Anchors")
; UMG VerticalBox AddChild method rename
+K2FieldRedirects=(OldFieldName="VerticalBox.AddChildVerticalBox", NewFieldName="VerticalBox.AddChildToVerticalBox")
; SplineComponent API overhaul
+K2FieldRedirects=(OldFieldName="SplineComponent.GetNumSplinePoints",NewFieldName="SplineComponent.GetNumberOfSplinePoints")
+TaggedPropertyRedirects=(ClassName="SplineComponent",OldPropertyName="bAlwaysRenderInEditor",NewPropertyName="bDrawDebug")
; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT
+K2FieldRedirects=(OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity")
+K2FieldRedirects=(OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius")
+K2FieldRedirects=(OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius")
+K2FieldRedirects=(OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff")
; FStringClassReference as subclass of FStringAssetReference
+K2FieldRedirects=(OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname")
; Vehicle rename properties
+TaggedPropertyRedirects=(ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM")
+TaggedPropertyRedirects=(ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM")
;SlateCore refactor
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset")
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase")
;Exposing SplineMeshComponents to Blueprint
+TaggedPropertyRedirects=(ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir")
;Landscape Spline Mesh Streaming
+TaggedPropertyRedirects=(ClassName="LandscapeSplineControlPoint",OldPropertyName="MeshComponent",NewPropertyName="LocalMeshComponent")
+TaggedPropertyRedirects=(ClassName="LandscapeSplineSegment",OldPropertyName="MeshComponents",NewPropertyName="LocalMeshComponents")
; Renaming to avoid confusion
+TaggedPropertyRedirects=(ClassName="LandscapeSplineMeshEntry", OldPropertyName="Offset", NewPropertyName="CenterAdjust")
;Foliage refactor
+ActiveClassRedirects=(OldClassName="InstancedFoliageSettings", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh")
+ActiveClassRedirects=(OldClassName="FoliageType", NewClassName="/Script/Foliage.FoliageType")
+ActiveClassRedirects=(OldClassName="FoliageType_InstancedStaticMesh", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh")
+ActiveClassRedirects=(OldClassName="InstancedFoliageActor", NewClassName="/Script/Foliage.InstancedFoliageActor")
+ActiveClassRedirects=(OldClassName="InteractiveFoliageComponent", NewClassName="/Script/Foliage.InteractiveFoliageComponent")
+ActiveClassRedirects=(OldClassName="FoliageVertexColorMask", NewClassName="/Script/Foliage.FoliageVertexColorMask")
;Removal of EmitterSpawnable
+ActiveClassRedirects=(OldClassName="EmitterSpawnable", NewClassName="Emitter")
; Moving BoneSpace enum so more classes can make use of it
+ActiveClassRedirects=(OldClassName="EBoneSpaces",NewClassName="/Script/Engine.SkinnedMeshComponent:EBoneSpaces")
;AdBanner redirects
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner")
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner")
;SoundNodeWavePlayer/ModPlayer using asset pointers - DEPRECATED(4.9)
+TaggedPropertyRedirects=(ClassName="SoundNodeWavePlayer",OldPropertyName="SoundWave",NewPropertyName="SoundWaveAssetPtr")
+TaggedPropertyRedirects=(ClassName="SoundNodeModPlayer",OldPropertyName="SoundMod",NewPropertyName="SoundModAssetPtr")
;Rename MapRange to MapRangeUnclamped - DEPRECATED(4.9)
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.MapRange",NewFieldName="KismetMathLibrary.MapRangeUnclamped")
;Rename Play[Sound|Dialogue]Attached to Spawn[Sound|Dialogue]Attached - DEPRECATED(4.9)
+K2FieldRedirects=(OldFieldName="GameplayStatics.PlaySoundAttached",NewFieldName="GameplayStatics.SpawnSoundAttached")
+K2FieldRedirects=(OldFieldName="GameplayStatics.PlayDialogueAttached",NewFieldName="GameplayStatics.SpawnDialogueAttached")
;InterpolateMaterialInstanceParameters
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA", NewParamName="SourceA")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB", NewParamName="SourceB")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA", NewParamName="SourceA")
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB", NewParamName="SourceB")
;Move PlaySound and PlayParticleEffect anim notifies to native - DEPRECATED(4.11)
+ActiveClassRedirects=(OldClassName="AnimNotify_PlaySound_C", NewClassName="/Script/Engine.AnimNotify_PlaySound", NewClassClass="Class", NewClassPackage="/Script/CoreUObject")
+ActiveClassRedirects=(OldClassName="AnimNotify_PlayParticleEffect_C", NewClassName="/Script/Engine.AnimNotify_PlayParticleEffect", NewClassClass="Class", NewClassPackage="/Script/CoreUObject")
+KnownMissingPackages=(PackageName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect")
+KnownMissingPackages=(PackageName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound")
;Sequencer Redirects
+ActiveClassRedirects=(OldClassName="MovieSceneMaterialParameterSection",NewClassName="/Script/MovieSceneTracks.MovieSceneParameterSection")
;Motion Controller refactor
+ActiveClassRedirects=(OldClassName="EControllerHand", NewClassName="/Script/InputCore.EControllerHand")
; AsyncTask Pin Redirects
+K2AsyncTaskPinRedirects=(ProxyClassName="AbilityTask_PlayMontageAndWait", OldPinName="OnComplete", NewPinName="OnBlendOut")
; FBox2D
+TaggedPropertyRedirects=(ClassName="Box2D",OldPropertyName="bIsValid",NewPropertyName="IsValid")
;Rename bReceiveCSMFromDynamicObjects to bReceiveCombinedCSMAndStaticShadowsFromStationaryLights
+TaggedPropertyRedirects=(ClassName="PrimitiveComponent",OldPropertyName="bReceiveCSMFromDynamicObjects",NewPropertyName="bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
; Haptics Refactoring
+ActiveClassRedirects=(OldClassName="HapticFeedbackEffect",NewClassName="/Script/Engine.HapticFeedbackEffect_Curve")
+ActiveStructRedirects=(OldStructName="HapticFeedbackDetails",NewStructName="HapticFeedbackDetails_Curve")
[CoreUObject.Metadata]
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
+MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
+MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
+MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
+MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
+MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
+MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
+MetadataRedirects=(OldKey="K2Category", NewKey="Category")
+MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
+MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
+MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
+MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
+MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
[PlatformInterface]
CloudStorageInterfaceClassName=
InGameAdManagerClassName=
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
[/Script/Engine.GameEngine]
MaxDeltaTime=0
ServerFlushLogInterval=30
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=true
bFullyCompressStartupPackages=false
+Package=/Engine/EngineMaterials/BlinkingCaret
+Package=/Engine/EngineMaterials/DefaultBokeh
+Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
+Package=/Engine/EngineMaterials/DefaultDiffuse
+Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
+Package=/Engine/EngineMaterials/WorldGridMaterial
+Package=/Engine/EngineMaterials/DefaultMaterial
+Package=/Engine/EngineMaterials/DefaultNormal
+Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
+Package=/Engine/EngineMaterials/DefaultWhiteGrid
+Package=/Engine/EngineMaterials/EditorBrushMaterial
+Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+Package=/Engine/EngineMaterials/Grid
+Package=/Engine/EngineMaterials/Grid_N
+Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+Package=/Engine/EngineMaterials/MiniFont
+Package=/Engine/EngineMaterials/PaperDiffuse
+Package=/Engine/EngineMaterials/PaperNormal
+Package=/Engine/EngineMaterials/PhysMat_Rubber
+Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
+Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
+Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
; Console platforms will remove EngineDebugMaterials from their StartupPackages
+Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
+Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
+Package=/Engine/EngineDebugMaterials/GeomMaterial
+Package=/Engine/EngineDebugMaterials/HeatmapGradient
+Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
+Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
+Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
+Package=/Engine/EngineDebugMaterials/TangentColorMap
+Package=/Engine/EngineDebugMaterials/VertexColorMaterial
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
+Package=/Engine/EngineDebugMaterials/WireframeMaterial
+Package=/Engine/EngineSounds/WhiteNoise
+Package=/Engine/EngineFonts/SmallFont
+Package=/Engine/EngineFonts/TinyFont
+Package=/Engine/EngineFonts/Roboto
+Package=/Engine/EngineFonts/RobotoTiny
; only needed for TextRender feature (3d Text in world)
+Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
+Package=/Engine/EngineFonts/RobotoDistanceField
[Core.System]
+Paths=../../../Engine/Content
+Paths=%GAMEDIR%Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
UseVTableConstructors=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=False
UseSeperateBulkDataFiles=False
HangDuration=0.0
[/Script/Engine.StreamingSettings]
s.AsyncIOBandwidthLimit=0
s.MinBulkDataSizeForAsyncLoading=131072
s.AsyncLoadingThreadEnabled=False
s.WarnIfTimeLimitExceeded=False
s.TimeLimitExceededMultiplier=1.5
s.TimeLimitExceededMinTime=0.005
s.UseBackgroundLevelStreaming=True
s.PriorityAsyncLoadingExtraTime=20.0
s.LevelStreamingActorsUpdateTimeLimit = 5.0
s.LevelStreamingComponentsRegistrationGranularity = 10
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC=0
gc.SizeOfPermanentObjectPool=0
gc.FlushStreamingOnGC=0
gc.NumRetriesBeforeForcingGC=0
gc.AllowParallelGC=True
gc.TimeBetweenPurgingPendingKillObjects=60
gc.MaxObjectsInEditor=8388607
gc.CreateGCClusters=True
gc.MergeGCClusters=False
[Internationalization]
+LocalizationPaths=../../../Engine/Content/Localization/Engine
[Audio]
MaxChannels=32
CommonAudioPoolSize=0
UnfocusedVolumeMultiplier=0.0
UseAudioThread=true
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
[/Script/Engine.SoundGroups]
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[/Script/Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=60.0
InitialConnectTimeout=60.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
MaxPortCountToTry=512
[/Script/Engine.DemoNetDriver]
NetConnectionClassName="/Script/Engine.DemoNetConnection"
DemoSpectatorClass=Engine.PlayerController
SpawnPrioritySeconds=60.0
[TextureStreaming]
NeverStreamOutTextures=False
MinTextureResidentMipCount=7
PoolSize=160
MemoryMargin=20
MinEvictSize=10
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=10000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName=/Script/Engine.LocalPlayer
bSubtitlesEnabled=True
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
bGroupingActive=true
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=
[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
[DevOptions.Shaders]
; See FShaderCompilingManager for documentation on what these do
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
; Make sure we don't starve loading threads
NumUnusedShaderCompilingThreads=3
; Make sure the game has enough cores available to maintain reasonable performance
NumUnusedShaderCompilingThreadsDuringGame=4
; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
; Only using 10ms of game thread time per frame to process async shader maps
ProcessGameThreadTargetTime=.01
[DevOptions.Debug]
ShowSelectedLightmap=False
[LogFiles]
PurgeLogsDays=5
MaxLogFilesOnDisk=10
LogTimes=True
[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysTextBackend=false
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
bLogPrintStringSource=true
PrintStringDuration=2.0
bUseLocalGraphVariables=false
bPersistentUberGraphFrame=true
bReinstanceOnlyWhenNecessary=true
bChangeDefaultValueWithoutReinstancing=true
bDisplaysLayout=false
bNativeCodeGenerationTool=false
bSkeletonInheritSkeletonClasses=false
bOptimizeExecutionFlowStack=true
bOptimizeAdjacentStates=true
bEnableInheritableComponents=true
bDeferDependencyLoads=true
bForceDisableCookedDependencyDeferring=false
bExecutionAfterReturn=false
bCanSuppressAccessViolation=false
bUseSelectRef=true
bLoadNativeConvertedBPClassInEditor=false
bIgnoreCompileOnLoadErrorsOnBuildMachine=false
[/Script/Engine.Blueprint]
bRecompileOnLoad=true
[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true
[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true
[Engine.DeviceConfiguration]
// no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
ConfigClass=
[CustomStats]
+LD=Streaming fudge factor
+LD=FrameTime
+LD=Terrain Smooth Time
+LD=Terrain Render Time
+LD=Terrain Triangles
+LD=Static Mesh Tris
+LD=Skel Mesh Tris
+LD=Skel Verts CPU Skin
+LD=Skel Verts GPU Skin
+LD=30+ FPS
+LD=Total CPU rendering time
+LD=Total GPU rendering time
+LD=Occluded primitives
+LD=Projected shadows
+LD=Visible static mesh elements
+LD=Visible dynamic primitives
+LD=Texture Pool Size
+LD=Physical Memory Used
+LD=Virtual Memory Used
+LD=Audio Memory Used
+LD=Texture Memory Used
+LD=360 Texture Memory Used
+LD=Animation Memory
+LD=Navigation Memory
+LD=Vertex Lighting Memory
+LD=StaticMesh Vertex Memory
+LD=StaticMesh Index Memory
+LD=SkeletalMesh Vertex Memory
+LD=SkeletalMesh Index Memory
+MEMLEAN=Virtual Memory Used
+MEMLEAN=Audio Memory Used
+MEMLEAN=Animation Memory
+MEMLEAN=Vertex Lighting Memory
+MEMLEAN=StaticMesh Vertex Memory
+MEMLEAN=StaticMesh Index Memory
+MEMLEAN=SkeletalMesh Vertex Memory
+MEMLEAN=SkeletalMesh Index Memory
+MEMLEAN=VertexShader Memory
+MEMLEAN=PixelShader Memory
+MEMLEAN=Navigation Memory
+GameThread=Async Loading Time
+GameThread=Audio Update Time
+GameThread=FrameTime
+GameThread=HUD Time
+GameThread=Input Time
+GameThread=Kismet Time
+GameThread=Move Actor Time
+GameThread=RHI Game Tick
+GameThread=RedrawViewports
+GameThread=Script time
+GameThread=Tick Time
+GameThread=Update Components Time
+GameThread=World Tick Time
+GameThread=Async Work Wait
+GameThread=PerFrameCapture
+GameThread=DynamicLightEnvComp Tick
+Mobile=ES2 Draw Calls
+Mobile=ES2 Draw Calls (UP)
+Mobile=ES2 Triangles Drawn
+Mobile=ES2 Triangles Drawn (UP)
+Mobile=ES2 Program Count
+Mobile=ES2 Program Count (PP)
+Mobile=ES2 Program Changes
+Mobile=ES2 Uniform Updates (Bytes)
+Mobile=ES2 Base Texture Binds
+Mobile=ES2 Detail Texture Binds
+Mobile=ES2 Lightmap Texture Binds
+Mobile=ES2 Environment Texture Binds
+Mobile=ES2 Bump Offset Texture Binds
+Mobile=Frustum Culled primitives
+Mobile=Statically occluded primitives
+SplitScreen=Processed primitives
+SplitScreen=Mesh draw calls
+SplitScreen=Mesh Particles
+SplitScreen=Particle Draw Calls
[MemReportCommands]
; These commands are run when memreport is executed, and output to a profile file
+Cmd="Mem FromReport"
+Cmd="obj list -alphasort"
+Cmd="rhi.DumpMemory"
+Cmd="LogOutStatLevels"
+Cmd="ListSpawnedActors"
[MemReportFullCommands]
; Additional commands to run with memreport -full
+Cmd="DumpParticleMem"
+Cmd="ConfigMem"
+Cmd="r.DumpRenderTargetPoolMemory"
+Cmd="ListTextures -alphasort"
+Cmd="ListSounds -alphasort"
+Cmd="ListParticleSystems -alphasort"
+Cmd="obj list class=SoundWave -alphasort"
+Cmd="obj list class=SkeletalMesh -alphasort"
+Cmd="obj list class=StaticMesh -alphasort"
+Cmd="obj list class=Level -alphasort"
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
con.DebugEarlyDefault = True
con.DebugEarlyCheat = True
con.DebugLateDefault = True
con.DebugLateCheat = True
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
// disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842
r.DetectAndWarnOfBadDrivers = 0
[SystemSettingsEditor]
; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
; Do not vsync in the editor. Throws off gpu profiling.
r.VSync=0
; Parallel rendering has not been tested in the editor so just disable it.
r.RHICmdBypass=1
[SystemSettingsSplitScreen2]
; System settings overrides for split screen
; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
; work anyway, so this won't cause any issues.
;r.DetailMode=1
[OnlineSubsystem]
bHasVoiceEnabled=true
; Internal
VoiceNotificationDelta=0.33
; Steam
;VoiceNotificationDelta=0.2
MaxLocalTalkers=1
MaxRemoteTalkers=16
bUseBuildIdOverride=false
BuildIdOverride=0
PartyPendingCreateResponseTimeout=0.0
PartyPendingJoinResponseTimeout=5.0
PartyPendingLeaveResponseTimeout=5.0
PartyPendingKickResponseTimeout=5.0
PartyPendingJoinRequestTimeout=5.0
[OnlineSubsystemSteam]
bEnabled=false
SteamDevAppId=0
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
[OnlineSubsystemMcp]
bEnabled=false
bForceEnabledInEditor=false
[OnlineSubsystemAmazon]
bEnabled=false
[OnlineSubsystemFacebook]
bEnabled=false
[OnlineSubsystemAmazon]
bEnabled=false
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
LoginTimeout=60
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields=gender
[OnlineSubsystemNull]
bEnabled=true
Achievement_0_Id=null-ach-0
Achievement_0_bIsHidden=false
Achievement_0_Title="Achievement 0"
Achievement_0_LockedDesc="Achieve achievement 0"
Achievement_0_UnlockedDesc="Achievement 0 achieved"
Achievement_1_Id=null-ach-1
Achievement_1_bIsHidden=false
Achievement_1_Title="Achievement 1"
Achievement_1_LockedDesc="Achieve achievement 1"
Achievement_1_UnlockedDesc="Achievement 1 achieved"
Achievement_2_Id=null-ach-2
Achievement_2_bIsHidden=false
Achievement_2_Title="Achievement 2"
Achievement_2_LockedDesc="Achieve achievement 2"
Achievement_2_UnlockedDesc="Achievement 2 achieved"
Achievement_3_Id=null-ach-3
Achievement_3_bIsHidden=false
Achievement_3_Title="Achievement 3"
Achievement_3_LockedDesc="Achieve achievement 3"
Achievement_3_UnlockedDesc="Achievement 3 achieved"
Achievement_4_Id=null-ach-4
Achievement_4_bIsHidden=false
Achievement_4_Title="Achievement 4"
Achievement_4_LockedDesc="Achieve achievement 4"
Achievement_4_UnlockedDesc="Achievement 4 achieved"
Achievement_5_Id=null-ach-5
Achievement_5_bIsHidden=false
Achievement_5_Title="Achievement 5"
Achievement_5_LockedDesc="Achieve achievement 5"
Achievement_5_UnlockedDesc="Achievement 5 achieved"
Achievement_6_Id=null-ach-6
Achievement_6_bIsHidden=false
Achievement_6_Title="Achievement 6"
Achievement_6_LockedDesc="Achieve achievement 6"
Achievement_6_UnlockedDesc="Achievement 6 achieved"
Achievement_7_Id=null-ach-7
Achievement_7_bIsHidden=false
Achievement_7_Title="Achievement 7"
Achievement_7_LockedDesc="Achieve achievement 7"
Achievement_7_UnlockedDesc="Achievement 7 achieved"
Achievement_8_Id=null-ach-8
Achievement_8_bIsHidden=false
Achievement_8_Title="Achievement 8"
Achievement_8_LockedDesc="Achieve achievement 8"
Achievement_8_UnlockedDesc="Achievement 8 achieved"
Achievement_9_Id=null-ach-9
Achievement_9_bIsHidden=false
Achievement_9_Title="Achievement 9"
Achievement_9_LockedDesc="Achieve achievement 9"
Achievement_9_UnlockedDesc="Achievement 9 achieved"
[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconConnectionInitialTimeout=5.0
BeaconConnectionTimeout=45.0
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
bLogoutOnSessionTimeout=true
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45
[/Script/Lobby.LobbyBeaconClient]
BeaconConnectionInitialTimeout=90.0
BeaconConnectionTimeout=45.0
[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
[TextureTracking]
;TextureName=T_GD_Traffic_Crosswalk_01
; Config for RuntimeAssetCache asset groups.
; Each group can be managed separately (e.g. advertisement cache, character image cache etc.)
; For each group a name must be specified. Size is optional and defaults to 5MB. Size in
; ini file is stored as number of bytes. E.g.:
; [RuntimeAssetCache]
; +BucketConfigs=(Name="CharacterImage", Size=3000000)
; +BucketConfigs=(Name="Advertisement", Size=4000000)
[RuntimeAssetCache]
+BucketConfigs=(Name="DefaultBucket", Size=10000000)
PathToRAC=RuntimeAssetCache
; Derived Data backend graphs
; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using:
; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph
; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
; The order nodes are define in is not relevant
[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local)
Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache")
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
[NoShared]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreatePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateInstalledProjectPak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
[CreateInstalledEnginePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
[CreateProjectCache]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[AssetRegistry]
; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook.
; You can use a * wildcard to refer to either all classes or all tags for the class.
; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints.
+CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
+CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
+CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list.
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
+CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
+CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
+CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
[AutomationTesting]
ImportTestPath=../../Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false
[AutomationTesting.FbxImport]
FbxImportTestPath=../../Content/FbxEditorAutomation/
FbxImportTestPackagePath=/Engine/Content/FbxEditorAutomationOut
[AutomationTesting.Blueprint]
TestAllBlueprints=false
+InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
+ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
+ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
[/Script/Engine.AutomationTestSettings]
+EditorTestModules=StaticMeshEditor
+EditorTestModules=LandscapeEditor
+EditorTestModules=GameProjectGeneration
+EditorTestModules=Cascade
+TestLevelFolders=TestMaps
+EditorPerformanceTestMaps=(PerformanceTestmap=(FilePath="CurrentLevel"),TestTimer=60)
MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
[AutomationTesting.StaticMeshEditorTest]
+EditorViewButtons=Wireframe
+EditorViewButtons=Verts
+EditorViewButtons=Grid
+EditorViewButtons=Bounds
+EditorViewButtons=Collision
+EditorViewButtons=Show Pivot
+EditorViewButtons=Normals
+EditorViewButtons=Tangents
+EditorViewButtons=Binormals
+EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder
[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData=true
bAddPlayersToGenerationSeeds=true
[/Script/Engine.NavigationData]
RuntimeGeneration=Static
[/Script/Engine.RecastNavMesh]
; runtime params
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
; navmesh generation parameters
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
; default should be aproximately 20*CellSize
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true
[/Script/Engine.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)
[/Script/Engine.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)
[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UE4Cloud
Timeout=1.0f
+IniToLoad=EditorPerProjectUserSettings
+IniToLoad=EditorKeyBindings
[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false
[Niagara]
EnableNiagara=false
[/Script/Engine.CollisionProfile]
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
+OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
+OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
+OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
+OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
; HDRColor=(Material="/Engine/BufferVisualization/HDRColor.HDRColor", Name=LOCTEXT("HDRColor", "Pre Tonemap HDR Color"))
PostTonemapHDRColor=(Material="/Engine/BufferVisualization/HDRColor.HDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
[DeviceProfileManager]
DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
[SlateRenderer]
TextureAtlasSize=1024
FontAtlasSize=1024
; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory
; Use stat slatememory to see the cost of these buffers
NumPreallocatedVertices=50000
[MobileSlateUI]
bTouchFallbackToMouse=true
[Nadzorca]
StagingDir=~/LinuxServer/
RunningDir=../../../
ExecutableLocation=shootergame/binaries/linux/
ExecutableName=shootergameserver
Arguments=-pak
NumberOfInstances=3
StartingEnginePort=5000
StartingBeaconPort=15000
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
MaxEQSQueries=5
DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
[/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
MenuStartX=10.0
MenuStartY=10.0
DebugInfoStartX=20.0
DebugInfoStartY=60.0
; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
bSupportsMetal=True
bSupportsOpenGLES2=True
bCookPVRTCTextures=True
bCookASTCTextures=False
bSupportsMetalMRT=False
bDevForArmV7=True
bDevForArm64=False
bDevForArmV7S=False
bShipForArmV7=True
bShipForArm64=True
bShipForArmV7S=False
bTreatRemoteAsSeparateController=False
bAllowRemoteRotation=True
bUseRemoteAsVirtualJoystick=True
bUseAbsoluteDpadValues=False
bGeneratedSYMFile=False
bUseRSync=True
BundleDisplayName=[PROJECT_NAME]
BundleName=[PROJECT_NAME]
BundleIdentifier=com.YourCompany.[PROJECT_NAME]
VersionInfo=1.0
FrameRateLock=PUFRL_30
MinimumiOSVersion=IOS_7
bSupportsIPad=True
bSupportsIPhone=True
AdditionalPlistData=
RemoteServerName=
RSyncUsername=
SSHPrivateKeyOverridePath=
; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForESDeferred=false
bSupportsVulkan=false
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
bCreateAllPlatformsInstall=false
Orientation=Landscape
InstallLocation=InternalOnly
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=9
TargetSDKVersion=9
bShowLaunchImage=true
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true
bMultiTargetFormat_ATC=true
bMultiTargetFormat_ASTC=true
TextureFormatPriority_ETC1=0.1
TextureFormatPriority_ETC2=0.2
TextureFormatPriority_DXT=0.6
TextureFormatPriority_PVRTC=0.8
TextureFormatPriority_ATC=0.5
TextureFormatPriority_ASTC=0.9
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel=matchndk
NDKAPILevel=android-19
[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality=1
DefaultASTCQualityBySpeed=1
DefaultASTCQualityBySize=3
+ClassesExcludedOnDedicatedServer=WidgetBlueprint
+ClassesExcludedOnDedicatedServer=GroupActor
+ClassesExcludedOnDedicatedServer=MetaData
+ClassesExcludedOnDedicatedServer=ObjectRedirector
+ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
+ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
+ClassesExcludedOnDedicatedServer=TextRenderComponent
+ClassesExcludedOnDedicatedServer=Font
+ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
+ClassesExcludedOnDedicatedServer=MaterialExpression
+ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
+ClassesExcludedOnDedicatedServer=ParticleEmitter
+ClassesExcludedOnDedicatedServer=ParticleLODLevel
+ClassesExcludedOnDedicatedServer=ParticleModule
+ClassesExcludedOnDedicatedServer=SubUVAnimation
+ClassesExcludedOnDedicatedServer=SoundNode
+ClassesExcludedOnDedicatedServer=GameplayEffectUIData
+ClassesExcludedOnDedicatedClient=WidgetBlueprint
+ClassesExcludedOnDedicatedClient=GroupActor
+ClassesExcludedOnDedicatedClient=MetaData
+ClassesExcludedOnDedicatedClient=ObjectRedirector
+ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
+ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+TargetedRHIs=PCD3D_SM5
+TargetedRHIs=PCD3D_SM4
MinimumOSVersion=MSOS_Vista
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+TargetedRHIs=GLSL_430
+TargetedRHIs=GLSL_150
[/Script/MacTargetPlatform.MacTargetSettings]
+TargetedRHIs=SF_METAL_SM4
+TargetedRHIs=SF_METAL_SM5
+TargetedRHIs=GLSL_150_MAC
[HMDPluginPriority]
; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR
OculusRift=20
SteamVR=10
OSVR=5
[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem
[/Script/AIModule.AISystem]
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5
[VisualLogger]
FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
UseCompression=false ;works only with binary files
[GameplayDebuggerSettings]
OverHead=True
Basic=True
BehaviorTree=False
EQS=False
EnableEQSOnHUD=true
Perception=False
GameView1=False
GameView2=False
GameView3=False
GameView4=False
GameView5=False
NameForGameView1="GameView1"
NameForGameView2="GameView2"
NameForGameView3="GameView3"
NameForGameView4="GameView4"
NameForGameView5="GameView5"
; These are the defaults for HTML5 settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
[/Script/HTML5PlatformEditor.HTML5TargetSettings]
HeapSizeDevelopment=1024
HeapSizeShipping=1024
DeployServerPort=53501
[UnrealHeaderTool]
GeneratedCodeVersion=V1
[/Script/HTML5Networking.WebSocketNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=60.0
InitialConnectTimeout=120.0
AckTimeout=10.0
KeepAliveTime=20.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
WebSocketPort=8889
NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection"
MaxPortCountToTry=512
[/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
[/Script/XboxOnePlatformEditor.XboxOneTargetSettings]
bBuildForD3D12=false
OSMinVersion=6.2
OSMaxVersionTested=6.2
Logo=Build\XboxOne\Resources\Logo.png
SmallLogo=Build\XboxOne\Resources\SmallLogo.png
WideLogo=Build\XboxOne\Resources\WideLogo.png
SplashScreen=Build\XboxOne\Resources\SplashScreen.png
[/Script/Engine.SkeletalMeshReductionSettings]
+Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5))
+Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25))
+Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125))
+Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06))
[/Script/CinematicCamera.CineCameraComponent]
+FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002))
+FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3))
+FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
+FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
+FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
+FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
+FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
+FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
+FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719))
+FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
+FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
+FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
+FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
DefaultFilmbackPresetName="16:9 DSLR"
+LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22))
+LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22))
+LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22))
+LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22))
+LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22))
+LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22))
+LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22))
+LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22))
+LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22))
DefaultLensPresetName="Universal Zoom"
DefaultLensFocalLength=35
DefaultLensFStop=2.8
[OnlineSubsystemMcp.OnlineChatMcp]
+RestrictedPlatforms=PSN
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=2
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
[SteamVR.Settings]
HMDWornMovementThreshold = 50.0
[/Script/Engine.AnimationSettings]
bStripAnimationDataOnDedicatedServer=False