Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
Jaroslaw Palczynski cc0f6d9a4e UObject custom constructors.
In order to use new feature user have to change GENERATED_UCLASS_BODY() macro to the new GENERATED_BODY(). Then no constructor is implicitly declared. If there is no constructor declared in UCLASS then PCIP one is declared and defined that passes PCIP down to super-class. On the other hand if there is a constructor declared then UObject system expects to have one of the default or PCIP constructor to initialize a class during loading from disk, default object creation, etc. and it expects that user will declare and define one.

There is a possibility now to create UCLASS with the default constructor (i.e. no PCIP).

New macro is encouraged by standard classes and in-editor wizards templates.

#codereview Robert.Manuszewski

[CL 2325282 by Jaroslaw Palczynski in Main branch]
2014-10-10 04:34:56 -04:00
..
2014-10-10 04:34:56 -04:00