Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs
Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00

33 lines
552 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class TargetDeviceServices : ModuleRules
{
public TargetDeviceServices(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}
}