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Device Services Refactoring to create the concept of a physical device. Game launcher and device viewer UI changes to show these new concepts. #codereview Max.Preussner, Matt.Kuhlenschmidt [CL 2290918 by Chris Gagnon in Main branch]
33 lines
552 B
C#
33 lines
552 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class TargetDeviceServices : ModuleRules
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{
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public TargetDeviceServices(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"TargetPlatform",
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"DesktopPlatform",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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}
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);
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}
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}
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}
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