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UnrealEngineUWP
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d6fc435a62ceaa09f454a4d9deb956ef44980dfd
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
nickdarnell
baa15cbbcc
PR
#11468
: Default parameters should be added to the list of valid arguments in BuildGraph scripts.
...
#jira UE-206580 [CL 31437841 by nickdarnell in ue5-main branch]
2024-02-13 13:48:20 -05:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Horde: Fix errors publishing artifacts using the CreateArtifact task due to Horde services not being registered with DI container.
2024-02-09 13:28:35 -05:00
BgCondition.cs
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BgGraphBuilder.cs
…
BgNodeExecutor.cs
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BgSchema.cs
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
2024-02-02 19:00:11 -05:00
BgScriptNode.cs
…
BgScriptReader.cs
PR
#11468
: Default parameters should be added to the list of valid arguments in BuildGraph scripts.
2024-02-13 13:48:20 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00