Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformClasses.cpp
florin pascu aa7c58b0c7 [Backout] - CL31378447
[FYI] Florin.Pascu
Original CL Desc
-----------------------------------------------------------------
Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31397940 by florin pascu in ue5-main branch]
2024-02-12 16:14:58 -05:00

65 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettings.h"
/* UWindowsTargetSettings structors
*****************************************************************************/
UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, CacheSizeKB(65536)
, MaxSampleRate(48000)
, HighSampleRate(32000)
, MedSampleRate(24000)
, LowSampleRate(12000)
, MinSampleRate(8000)
, CompressionQualityModifier(1)
{
// Default windows settings
AudioSampleRate = 48000;
AudioCallbackBufferFrameSize = 1024;
AudioNumBuffersToEnqueue = 1;
AudioNumSourceWorkers = 4;
}
static bool FilterShaderPlatform_D3D12(const FString& InShaderPlatform)
{
return InShaderPlatform == TEXT("PCD3D_SM6") || InShaderPlatform == TEXT("PCD3D_SM5") || InShaderPlatform == TEXT("PCD3D_ES31");
}
static bool FilterShaderPlatform_D3D11(const FString& InShaderPlatform)
{
return InShaderPlatform == TEXT("PCD3D_SM5") || InShaderPlatform == TEXT("PCD3D_ES31");
}
static bool FilterShaderPlatform_Vulkan(const FString& InShaderPlatform)
{
return InShaderPlatform == TEXT("SF_VULKAN_SM5") || InShaderPlatform == TEXT("SF_VULKAN_SM6");
}
template<typename TFilterFunc>
static void AddToShaderFormatList(TArray<FString>& Dest, const TArray<FString>& Source, TFilterFunc FilterFunc)
{
for (const FString& ShaderFormat : Source)
{
if (FilterFunc(ShaderFormat))
{
Dest.AddUnique(ShaderFormat);
}
}
}
void UWindowsTargetSettings::PostInitProperties()
{
Super::PostInitProperties();
if (!TargetedRHIs_DEPRECATED.IsEmpty())
{
AddToShaderFormatList(D3D12TargetedShaderFormats, TargetedRHIs_DEPRECATED, &FilterShaderPlatform_D3D12);
AddToShaderFormatList(D3D11TargetedShaderFormats, TargetedRHIs_DEPRECATED, &FilterShaderPlatform_D3D11);
AddToShaderFormatList(VulkanTargetedShaderFormats, TargetedRHIs_DEPRECATED, &FilterShaderPlatform_Vulkan);
TargetedRHIs_DEPRECATED.Empty();
}
}