Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/SourceControlWindows.Build.cs
luc eygasier d6b8aa4536 Adds "Delete new files on revert" option for Source Control
Prevents Uncontrolled Changelist's UpdateStatus usage to pollute the error logs.

#jira UE-140095
#rb JeanFrancois.Dube
#preflight 61f44e47801201ab3894f020

#changelist validated

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18796586 in //UE5/Release-5.0/... via CL 18797752 via CL 18798475
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18798602 by luc eygasier in ue5-main branch]
2022-01-31 17:03:09 -05:00

42 lines
884 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControlWindows : ModuleRules
{
public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/SourceControlWindows/Public");
PrivateIncludePaths.Add("Editor/SourceControlWindows/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"UncontrolledChangelists",
"AssetTools",
"EditorFramework",
"WorkspaceMenuStructure",
"UnrealEd" // We need this dependency here because we use PackageTools.
}
);
if(Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ToolMenus"
}
);
}
}
}