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Prevents Uncontrolled Changelist's UpdateStatus usage to pollute the error logs. #jira UE-140095 #rb JeanFrancois.Dube #preflight 61f44e47801201ab3894f020 #changelist validated #ROBOMERGE-AUTHOR: luc.eygasier #ROBOMERGE-SOURCE: CL 18796586 in //UE5/Release-5.0/... via CL 18797752 via CL 18798475 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18798602 by luc eygasier in ue5-main branch]
42 lines
884 B
C#
42 lines
884 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SourceControlWindows : ModuleRules
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{
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public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Editor/SourceControlWindows/Public");
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PrivateIncludePaths.Add("Editor/SourceControlWindows/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"UncontrolledChangelists",
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"AssetTools",
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"EditorFramework",
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"WorkspaceMenuStructure",
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"UnrealEd" // We need this dependency here because we use PackageTools.
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}
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);
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if(Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ToolMenus"
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}
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);
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}
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}
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}
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