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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d697b470cf5285cd0b9df80fdd77fb1d81294048
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Jaroslaw Surowiec 1085fb3b7a Core - UE/UE-6813 - Confusing API: We have both FMemory::MemZero() and FMemory:Memzero()
[CL 2405761 by Jaroslaw Surowiec in Main branch]
2015-01-14 04:21:10 -05:00
..
GlslBackend.cpp
Fix-up the .w component for gl_FragCoord being used as SV_Position - it would appear that they aren't the same (GL claims 1/clip.w, presumably from the usage in our shaders D3D provides clip.w).
2014-12-12 12:30:21 -05:00
GlslBackend.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
OpenGLShaderCompiler.cpp
Core - UE/UE-6813 - Confusing API: We have both FMemory::MemZero() and FMemory:Memzero()
2015-01-14 04:21:10 -05:00
ShaderFormatOpenGL.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ShaderFormatOpenGL.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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