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d680a8702b9a8f75fac6779dbefd5fe9f4ecc0fa
UnrealEngineUWP
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Engine
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Mark Satterthwaite
d680a8702b
Reset OpenGL timestamp queries in EndRenderQuery so that the result is recached. This code was broken in CL
#2489182
by removing the RHIResetRenderQuery call that was essential for them to work in their previous guise.
...
[CL 2610323 by Mark Satterthwaite in Main branch]
2015-07-03 07:01:35 -04:00
..
Developer
UE-16083 Select node not passing by reference.
2015-07-03 05:14:27 -04:00
Editor
Added code to filter unwanted feature packs from add content dialog
2015-07-03 06:37:49 -04:00
Programs
Fix failure when SCE env is missing.
2015-07-03 07:00:18 -04:00
Runtime
Reset OpenGL timestamp queries in EndRenderQuery so that the result is recached. This code was broken in CL
#2489182
by removing the RHIResetRenderQuery call that was essential for them to work in their previous guise.
2015-07-03 07:01:35 -04:00
ThirdParty
Remove VS2012 libs from the automated build process
2015-07-01 17:20:05 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
…