Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/GeometryScriptingEditor.Build.cs
ryan schmidt 58db90e0d8 GeometryScript: add CreateUniqueNewAssetPathName Function
#rb none
#rnx
#preflight 616770c0bf7be80001eec475

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17810762 in //UE5/Release-5.0/... via CL 17810769 via CL 17810777
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v881-17767770)

[CL 17810785 by ryan schmidt in ue5-main branch]
2021-10-13 21:45:44 -04:00

68 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryScriptingEditor : ModuleRules
{
public GeometryScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PhysicsCore",
"RenderCore",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"GeometryScriptingCore",
"EditorSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"MeshDescription",
"StaticMeshDescription",
"MeshConversion",
"GeometryAlgorithms",
"ModelingOperators",
"ModelingComponents",
"ModelingComponentsEditorOnly",
"EditorFramework",
"UnrealEd",
"BSPUtils"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}