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DXIL: https://github.com/microsoft/DirectXShaderCompiler/blob/master/tools/clang/test/HLSLFileCheck/hlsl/functions/attribute/noinline.hlsl SPIRV: https://www.khronos.org/registry/spir-v/specs/unified1/SPIRV.html (DontInline) Shader code can now use NOINLINE, and also test if it maps to something useful with COMPILER_SUPPORTS_NOINLINE #rb yuriy.odonnell [FYI] rune.stubbe, brian.karis #jira UETOP-1088 #lockdown nick.whiting #ROBOMERGE-SOURCE: CL 16019442 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632) [CL 16022532 by graham wihlidal in ue5-main branch]