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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d616ff7cf321f22b82e3afa8d14fbe1ce2cb8421
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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christopher waters 874ec853a4 Filling a few gaps in Mesh shader support. Adding ShouldCompilePermutation support to shader pipeline types to guard against unsupported shader types.
#jira none
#rb arciel.rekman
#preflight 60773f1c3f280e0001331ab8

[CL 16012256 by christopher waters in ue5-main branch]
2021-04-14 17:05:02 -04:00
..
Private
Filling a few gaps in Mesh shader support. Adding ShouldCompilePermutation support to shader pipeline types to guard against unsupported shader types.
2021-04-14 17:05:02 -04:00
Public
Add "Disassemble" function to public interface of ShaderConductor.
2021-04-12 11:25:06 -04:00
ShaderCompilerCommon.Build.cs
Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
2021-04-08 10:09:56 -04:00
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