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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Developer/AssetTools
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Zousar Shaker 80cdb54f19 Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.

#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3

[CL 15993517 by Zousar Shaker in ue5-main branch]
2021-04-13 15:47:11 -04:00
..
Private
Avoid overhead from access tracking on wrapped object pointers during high frequency operations related to materials at cook time.
2021-04-13 15:47:11 -04:00
Public
Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
2021-04-01 04:13:37 -04:00
AssetTools.Build.cs
Fixed issue where renaming certain assets causes soft reference issues, with special handling for GameMapsSettings: ensure redirectors are created for assets that are soft-referenced by CDOs when they are renamed. Enhanced warning message at time of renaming if any GameMapsSettings are affected. Added error at cook time if any of the GameMapsSettings maps/modes are still pointing to redirectors, as they will fail to load at runtime.
2021-02-19 16:15:20 -04:00
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