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35 lines
902 B
C#
35 lines
902 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class LiveCoding : ModuleRules
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{
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public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Settings");
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if(Target.bUseDebugLiveCodingConsole)
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{
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PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1");
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}
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else
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{
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PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0");
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}
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if (Target.Configuration == UnrealTargetConfiguration.Debug)
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{
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PrivateDefinitions.Add("LC_DEBUG=1");
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}
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else
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{
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PrivateDefinitions.Add("LC_DEBUG=0");
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}
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib"));
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}
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}
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