Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/LiveCoding.Build.cs
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

35 lines
902 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCoding : ModuleRules
{
public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Settings");
if(Target.bUseDebugLiveCodingConsole)
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1");
}
else
{
PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0");
}
if (Target.Configuration == UnrealTargetConfiguration.Debug)
{
PrivateDefinitions.Add("LC_DEBUG=1");
}
else
{
PrivateDefinitions.Add("LC_DEBUG=0");
}
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib"));
}
}