Files
UnrealEngineUWP/Engine/Source/Developer/MessageLog/MessageLog.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

46 lines
987 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MessageLog : ModuleRules
{
public MessageLog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/MessageLog/Private",
"Developer/MessageLog/Private/Presentation",
"Developer/MessageLog/Private/UserInterface",
"Developer/MessageLog/Private/Model",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
}
);
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Documentation",
"IntroTutorials",
}
);
}
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}