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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d60be1655820453825bdfeef2a8558bf31fc94cd
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen
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Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
..
Private
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
2021-01-27 17:40:25 -04:00
Public
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
BlueprintNativeCodeGen.Build.cs
- Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
2020-12-02 20:43:06 -04:00
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