Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidSDKSettingsCustomization.h
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

34 lines
917 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class ITargetPlatformManagerModule;
//////////////////////////////////////////////////////////////////////////
// FAndroidSDKSettingsCustomization
class FAndroidSDKSettingsCustomization : public IDetailCustomization
{
public:
// Makes a new instance of this detail layout class for a specific detail view requesting it
static TSharedRef<IDetailCustomization> MakeInstance();
// IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
// End of IDetailCustomization interface
private:
FAndroidSDKSettingsCustomization();
void BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout);
private:
IDetailLayoutBuilder* SavedLayoutBuilder;
ITargetPlatformManagerModule * TargetPlatformManagerModule;
};